Widespread audio points create phantom VALORANT brokers in newest replace

Riot Video games quietly launched a minor VALORANT patch final week that appears to have caused main unwanted effects for some gamers. Specifically, affected customers are listening to “phantom” brokers and annoyingly random sound results taking part in all through matches.

Patch 7.06 was shipped on Sept. 19, including new aggressive queue restrictions, a brand new house display animation that includes Gekko and his squishy associates, and a few new Sage voice strains, according to the blog post from Riot. Nevertheless, numerous players have since reported vital audio points which are skewing the conventional expectations for each agent voice strains and talent sound results.

The problems that appear to be showing most for gamers concern loss of life noises that teammates make upon being taken down in a spherical. Every agent has a novel voice line after they die, normally a kind of grunt or quick cry. But, there appears to be a substantial mix-up with the most recent patch, and the mistaken agent’s loss of life noise is being broadcast to the group.

“I heard an Omen loss of life grunt when our Sage died though there was no Omen on any of the groups,” one player commented, with others additionally chiming in listening to the mistaken agent’s loss of life rattle as they go down.

VALORANT has an immersive communication system that goes past simply your group’s voice chat. Brokers not solely have loss of life noises but additionally voice strains or different sound indicators for many of their skills. This fashion, even when a teammate isn’t utilizing voice chat, you continue to obtain an audio queue to decipher their intentions.

This method is employed by giving every agent some kind of in-ear communication system, like a radio or cellphone system that connects them to their teammate brokers. This implies even when your Brimstone makes use of his final means on the other facet of the map, you’ll nonetheless hear his voice line in your “ear” over the radio.

One player suggested the rationale individuals had been listening to KAY/O’s voice when a non-robot teammate died was as a result of the sound of their voice over comms was barely distorted, making the loss of life grunt sound robotic.

Nevertheless, a slew of different gamers chimed in and reported different audio points that weren’t current of their sport earlier than Patch 7.06 that don’t have anything to do with agent voice strains in any respect.

“One thing is unquestionably up with the audio on the most recent patch,” another player commented, noting their expertise with a Sova sound bug the place they constantly heard a scan ping that didn’t go away till the groups switched sides, which means 4 to 5 rounds of random pinging.

Plainly along with agent voice strains, means audio queues are additionally being affected by this bug. Hopefully, Riot will handle the bug or put out a fast repair in a brand new patch quickly, as a result of we are able to’t think about how distracting a steady Sova dart scan or Raze Boombot noise could be.

In regards to the creator

Nadine Manske

Nadine is a graduate of the Medill Faculty of Journalism at Northwestern College. She covers VALORANT and Overwatch with a deal with the Asia-Pacific area and marginalized genders in esports. Earlier than becoming a member of Dot Esports as a contract author, she interned at Gen.G Esports and the Star Tribune in Minneapolis, Minnesota. Her favourite Pokémon is Quagsire.

Author: Ronnie Neal