Pure Six’s Harry McEntire and Doug Cockle discuss DnD, world-crafting, and classes from The Witcher

It begins in a crater. Because it seems, every part begins in a crater; an finish that inevitably turns into a starting.

Now think about the crater however larger, larger than you’ve ever thought one could possibly be. A hoop of craggy peaks surrounding deep forests, grassy plains, an inland sea. A complete continent stretching out, with cities of crystalline towers, cities, and hamlets dotting the panorama. Zoom in additional, and also you’ll discover creatures,characters dwelling their lives. And in a single specific graveyard, a curious band of warriors, mages, and rogues, banded collectively by means of a mysterious group identified solely as The Internet.

If you happen to hear intently, you might hear voices you acknowledge: a touch of Remaining Fantasy XVI’s Clive, a whisper of Geralt of Rivia, and Xenoblade Chronicles 3’s Noah narrating, slipping out and in of characters as simply because the nightfall breeze sweeps between the mausoleums.

Pretty much as good of a hook for a recreation with an all-star solid that could be, it’s not. That is the world and characters of Pure Six, a brand new precise play Dungeons & Dragons collection primarily based within the U.Ok. that includes an array of voice actors and personalities from the gaming world. That description may sound acquainted, given the success of Vital Function and different TTRPG collection and content material homes breaching into mainstream leisure. However recreation grasp Harry McEntire (Xenoblade Chronicles 3, The Final Kingdom, and Murderer’s Creed Valhalla, amongst different properties) isn’t frightened about different exhibits and collection that may sound related on the floor.

“The superb factor about homebrew D&D is that it’s all the time a mirrored image of the sensibilities of the people who find themselves taking part in it,” McEntire informed Dot Esports, noting how different exhibits just like the Not One other D&D Podcast, Worlds Past Quantity, Dimension 20, and the aforementioned Vital Function keep distinct voices and solid chemistry regardless of liberally sharing celebration members and recreation masters.

“Quite than going, ‘Oh my god, how can we reinvent the wheel,’ I believe our focus is on telling a narrative that’s a mirrored image of all of our pursuits and personalities… and provides us as storytellers a chance to inform tales we care about. The extra invested we’re in these, hopefully the extra highly effective they’re for an viewers.”

The Natural Six cast pose for a photo.
The solid (L to R): Aoife Wilson, Doug Cockle, Harry McEntire, Ben Starr, Hollie Bennett, and Alex Jordan.
Picture by way of Pure Six

McEntire is joined by a number of well-known voices and faces in Pure Six on this endeavor for earnest storytelling: Ben Starr (Remaining Fantasy XVI), Hollie Bennett (Destructoid, PlayStation Entry), Alex Jordan (Cyberpunk 2077), Aoife Wilson (Eurogamer, D&D in a Citadel), and Geralt of Rivia himself, Doug Cockle.

“I suppose we’ve taken a bit of bit extra of a enterprise tack early on,” Cockle mused, however finally agreed with McEntire’s evaluation that the tales Pure Six needs to inform are particular as a result of they’re particular to the gamers themselves. “On the core of it, it’s nonetheless simply six individuals taking part in Dungeons & Dragons.”

That matter-of-fact confidence within the story and storytellers performs out in Reliquiae, McEntire’s homebrewed world the place Pure Six takes place. The thought for a complete world in a crater took place due to a Neil deGrasse Tyson video in regards to the Hellas affect basin on Mars, a crater giant sufficient to deal with a small continent. On this planet of Pure Six, this crater comes about after a battle between good, evil, and chaotic gods. Lengthy story quick, The Virtuous gods ultimately win and mark their victory by giving life to Reliquiae.

The thought for Reliquiae remains to be a comparatively new one for McEntire, who was turning it over for a couple of 12 months and, at one level, even thought it could be a setting for a marketing campaign of mountaineers. 

That concept ultimately gave technique to an older one for McEntire: The Internet.

“The Internet has been in my head for like six years,” McEntire stated. In Pure Six, The Internet features as each plot and character system. It’s a company determined individuals with nowhere else to show name upon for assist, however that assist comes at a worth, usually in service to The Internet. “I simply thought it was a very cool framing system to deliver characters collectively to create stakes right away. And likewise to present individuals an impediment.”

Pure Six’s characters are among the latest brokers of The Internet, that means their characters are banded collectively regardless of being strangers, and all include their very own hidden causes for working inside The Internet’s embrace.

The world and its features had been significantly thrilling to Cockle, who famous he’d by no means performed in a homebrewed D&D world or recreation earlier than regardless of being an fanatic and taking part in completely different modules and campaigns because the early editions of the sport.

“I grew up taking part in D&D within the ‘70s, early ‘80s, when it was modules. That’s just about all I skilled, like The Carry on the Borderlands,” Cockle stated. “I’m simply actually excited to be a part of this entire world. I imply, what number of adventures can we’ve? There’s endless prospects.”

That pleasure is palpable from each Cockle and McEntire as they discuss in regards to the recreation, their castmates, and the world of Reliquiae. Cockle notes his character—a Dragonborn Druid named Kel—was created in shut session with McEntire, which was an expertise he’s by no means had with a DM. It constructed a sense of funding within the tales and characters that naturally flowed into the sport. 

Equally, the completely different ranges of TTRPG expertise are an thrilling alternative on the Pure Six desk and never only a hindrance to beat. The solid ranges from specialists to finish novices, and McEntire wouldn’t have it some other manner.

McEntire particularly talked about listening to Jake Hurwitz of Not One other D&D Podcast be taught the ropes in real-time as formative for his TTRPG journey: “I believe there one thing fantastic about the truth that they left in, and also you’ll see in our present, the purpose at which somebody says ‘which die do I roll?’ If you happen to sit down and attempt to clarify how D&D works, you may see individuals’s eyes glaze over… I’ve immense, immense affection for Jake Hurwitz as a participant as a result of, greater than anybody, he taught me how you can play D&D as a result of I heard him make errors. I heard him not know which die to roll, so I realized how you can roll.”

The actual-time schooling and studying curve helps preserve Pure Six approachable for many who won’t know all of the ins and outs of D&D. After all, the solid additionally has extra incentive for listeners to immerse themselves of their Kickstarter, with high billing given to the Deck of Many Pals, a mechanic created by McEntire and Starr by which high tier donors can see their characters enter the Pure Six story by means of McEntire at essential moments.

Applicable given his firm, McEntire likened the sense of possession and company the Deck of Many Pals gives viewers to his playthrough of The Witcher 3 and the way related he felt to his model of Geralt of Rivia. “My connection to that character is so intense as a result of he’s a mirrored image of me—good in all of the methods I made him good and flawed in all of the methods I made him flawed,” McEntire stated.

That very same ethos runs by means of The Deck of Many Pals characters, which donors will meet with McEntire to create and totally understand on this planet of Reliquiae. These characters will probably be fallen heroes and villains shuffled right into a deck of playing cards. When celebration members of Pure Six are in want, they’ve the choice to exchange a cube roll by drawing from the deck. The cardboard drawn will lead to that character’s spirit being raised to both assist or hurt the celebration. It’s an opportunity for followers to not solely watch the story unfold however to affect the result in a manner that stays true to the imaginative and prescient of Pure Six.

No matter your degree of D&D expertise or fandom, McEntire, Cockle, and the remainder of the Pure Six solid suppose there’s one thing within the present for you. The numbers additionally assist that, as their Kickstarter campaign has already been totally funded on the again of a few quick periods.

On the time of writing, Pure Six remains to be attempting to hit a number of stretch objectives to deliver miniature set items and additional episodes to the manufacturing, however the present is already poised to launch in full in 2024. Past that, the collection is just restricted to the adventures the solid needs to go on and the brand new tales they wish to inform.

Author: Ronnie Neal