Overwatch 2 season 6 mid-cycle patch notes: All hero steadiness adjustments and Hero Mastery

Overwatch 2’s mid-cycle patch for season six may not have fairly as a lot content material packed into it because the preliminary season six patch, however so far as mid-cycle patches are involved, this is without doubt one of the extra jam-packed updates you’ll discover.

Together with hero steadiness changes to eight different heroes, Blizzard has lastly launched the Hero Mastery system that permits gamers to work on their hero-specific mechanics for just a few of the sport’s hottest heroes.

Whereas that is only a mid-cycle replace, the notes listed below are a bit beefier than what we’re used to. So let’s soar straight into it with the season six mid-cycle patch notes.

Overwatch 2 season six mid-cycle patch notes: Hero Mastery

Blizzard has lastly added Hero Mastery to Overwatch 2 with three heroes obtainable within the single-player mode—Reinhard, Tracer, and Mercy. The sport mode has programs which are personalized for the precise hero you choose, and the mode has a scoring system that permits you to work towards attaining excessive scores on a worldwide leaderboard.

The mode has three totally different difficulties, and whereas there are simply three heroes you possibly can play for now, Blizzard introduced as we speak that it will likely be including Sojourn as an choice on Sept. 12 and Winston on Sept. 19.

Overwatch 2 season six mid-cycle hero steadiness adjustments

Help heroes

  • Length till help function passive prompts has been elevated to 2 seconds, up from 1.5.

Blizzard commented that these adjustments had been made to account for common survivability changes that the staff made to particular person help heroes that make them “fairly sturdy total.”

Junker Queen

  • Jagged Blade Affect harm elevated to 65, up from 50.

There isn’t a lot to say about this one. Gamers who’re correct with their Jagged Blade shall be rewarded for his or her projectile prowess. And if you happen to get caught out by a Junker Queen, you’ll really feel that rather more foolish for being caught out within the open by the enemy tank.

Orisa

  • Fortify cooldown begins when the power is activated, not when it ends. Cooldown elevated to 16.5 seconds, up from 12. Overhealth bonus decreased to 100, down from 125.

These adjustments largely make it so that you simply’ll nonetheless have about the identical quantity of downtime, however it’s going to incentivize Orisa gamers to not prematurely cancel their Fortify. Blizzard’s notes recommend this can make Orisa “extra vulnerable to counterplay.”

Zarya

  • Projected Barrier well being elevated to 225, up from 200, and cooldown decreased to eight seconds, down from 10. Barrier dimension elevated 15 %.

That is just for her Projected Barrier, not her private Barrier, but it surely very properly could be probably the most notable buff any hero obtained on this patch. I believe you would possibly begin seeing extra Zarya gamers in your ranked video games in consequence.

Ashe 

  • Viper reload time decreased to 0.2 seconds, down from 0.25.

Ashe has the longest reload time within the sport due to her capacity to cease mid-reload to shoot. However if you happen to’ve spent any period of time taking part in her, simply how gruelingly lengthy a full reload takes. That is undoubtedly a small buff, but it surely’s extra of a quality-of-life enchancment than something.

Bastion

  • A-36 Tactical Grenade influence harm decreased to fifteen, down from 30.
  • Configuration: Artillery can now not deal crits.

Having the ability to crit with Bastion’s Artillery final type of all the time felt a bit of bit bizarre. Moreover, the harm discount to his Tactical Grenade comes after a bigger rework that buffed it to start season six. That is simply Blizzard reeling these buffs in a bit of bit.

Mei

  • Endothermic Blaster harm elevated to 70 per second, up from 65. Length earlier than sluggish falls off between main fireplace hits upped to 0.6 seconds, from 0.5.
  • Deep Chill bonus harm may be triggered with Mei’s melee.

Blizzard admitted Mei is “underperforming” following her most up-to-date adjustments. Ever for the reason that reintroduction of a slow on her Endothermic Blaster, the staff has appeared to have a tough time discovering the fitting tuning for her package. Don’t be shocked if she will get tweaked once more in a month with the beginning of season seven.

Baptiste

  • Regenerative Burst instantaneous therapeutic and heal over time every decreased to 40, down from 50. 

Blizzard’s notes recommend this capacity has been “too efficient after gaining the bonus instantaneous heal for low-health allies.” In any scenario, having the ability to rapidly heal half your well being as a help is a robust survivability instrument, so it shouldn’t be stunning that it’s been dropped only a smidge.

Kiriko

  • Safety Suzu now passes by way of enemies.

The justification for that is that it doesn’t knock again enemies anymore, so it successfully simply turns into a pleasant little quality-of-life enchancment for Kiriko. And let’s be actual, after all the bugs she’s needed to take care of, she deserves it.

In regards to the writer

Max Miceli

Senior Employees Author. Max graduated from the College of North Carolina at Chapel Hill with a journalism and political science diploma in 2015. He beforehand labored for The Esports Observer overlaying the streaming trade earlier than becoming a member of Dot the place he now helps with Overwatch 2 protection.

Author: Ronnie Neal