New Lords of the Fallen patch adjusts enemy AI, PvP boss weapons

Lords of the Fallen patch 1.1.282 is right here, and there are fairly a number of modifications to key weapons, enemy AI, and a few minor housecleaning for all intrepid Lampbearers on the market.

Arguably, the most important modifications are to The Scarlet Shadow, specifically to make it harder to use cheese strategies against. The total listing is:

  • The Scarlet Shadow may generally obtain fall harm. Not anymore.
  • The Scarlet Shadow has discovered a number of new methods to react to some trolling gamers. Now, you may’t disguise from him by taking an elevator or getting on prime of some property to shoot him with out being touched. He’s extra resourceful. You’ve been warned.
  • The Scarlet Shadow now has a number of extra navlinks to have the ability to bounce up and down some platforms. Operating away from it’s now much more difficult.
A knight in Lords of the Fallen wielding a greatsword.
Screenshot by Dot Esports

PvP weapons have additionally been dramatically modified, specifically the boss weapons favored by players. The builders clearly thought that the boss weapons had been over-used towards different gamers and made some substantial modifications to how they perform.

  • Boss weapons will now have 10 ranges as an alternative of 5, and we’ve modified their improve curves. Whereas they continue to be potent, they’re now not overpowered in PVP.
  • The mana prices for Pieta’s Blessed Reflections and Infernal Hounds invocation spells have been considerably elevated.
  • Exploding bolts and shattering bolts now require extra ammunition to make use of.
  • The utilization value of the Corrupted Banner Javelin has elevated, and its harm output has been nerfed.
  • To facilitate this transition, we’ve briefly diminished the price of Deralium Chunks on the shrine, making it simpler for gamers to get their boss weapons from 5 to 10, but in addition to make it simpler to check out totally different weapons and create extra different builds.

Moreover, the builders boast that they’ve both fastened or tweaked over 100 minor situations, together with some AI habits, efficiency points in HDR, and a number of other “uncommon crashes.”

Listed here are a few of the crashes that had been fastened:

  • A really uncommon crash was reported in sentry the place faction wars AIs casting sure skills may crash in some GPUs below particular circumstances.
  • A uncommon crash may occur when nanite was sending sure information to GPUs.
  • A really uncommon crash may occur when AIs and gamers had been focusing on one another with particular skills. Not reported in Sentry but.
  • A uncommon crash may occur when activating a revenge and the chosen AI was a selected one, already solved. Not reported in Sentry but.
  • A really uncommon crash may occur when the participant is aiming in ranged mode below very particular circumstances. Not reported in Sentry but.

The total listing of patch notes (be warned: it’s a protracted learn) can be found here.

Author: Ronnie Neal