Name of Responsibility: Warzone Sept. 28 Patch Notes: Adjustment to Price of Loadout Drops

Name of Responsibility: Warzone’s final stand has arrived.

The “remaining main replace” for Warzone earlier than the launch of Trendy Warfare 2 and Warzone 2 is right here, and it’s altering the sport in a number of key methods for gamers to essentially get wild and have some enjoyable earlier than the brand new titles are launched.

The replace, accessible to obtain right now at 11am CT, focuses on rotating in a number of favourite modes from the previous, together with Iron Trials, Caldera Resurgence, Golden Plunder, Champion of Caldera, BR Purchase Backs, and extra.

Gameplay-wise, a large change to loadout prices will maintain gamers spending money all through the size of a BR sport. Loadout Drop Markers on the Purchase Station will now price $500 much less per fuel circle. The primary circle’s price shall be $10,000, whereas the seventh circle shall be all the best way right down to $7,000, and so forth.

A variety of weapons have seen tweaks in an effort to shake up the meta one final time as effectively. Favourite weapons just like the AMAX, EM2, FFAR 1, M4A1, and Oden have all been buffed whereas the Automaton, UGM-8, Volk, and M1 Garand have been nerfed.

The full list of patch notes could be discovered under, together with bug fixes, attachment modifications, and extra.

Warzone “Final Stand” midseason replace patch notes

Gameplay

Gameplay updates

  • Loadout Price Discount
    • Much like “Titanium Trials”, Loadout Drop Markers within the Purchase Station will now price $500 much less per circle.
      • Circle 1 = $10,000
      • Circle 2 = $9,500
      • Circle 3 = $9,000
      • Circle 4 = $8,500
      • Circle 5 = $8,000
      • Circle 6 = $7,500
      • Circle 7 = $7,000
      • and many others.

“Because of a latest neighborhood ballot the place you voted overwhelmingly in favor of the Loadout Price Discount in Titanium Trials, we’re pleased to convey this variation to Battle Royale to present higher mid-to-late sport regain alternatives. Remember to seize your discounted Loadouts because the circle collapses, and as a reminder – don’t overlook to search for the Loadout Drop icon on the squad widget that allows you to know when you possibly can afford a Loadout!”

  • ATMs 
    • ATMs will now seem in Battle Royale!

“We love how ATMs have been utilized in Plunder and Golden Plunder. We’re increasing their availability to Battle Royale as an extra alternative for Gamers to make when regaining.”

  • Gulag Tokens and Redeploy Tokens
    • Doubled the spawn fee in Legendary Provide Packing containers
    • Barely elevated spawn fee in common Provide Packing containers

“We really feel that looking for a Legendary Provide Field ought to supply one of the best worth proposition within the sport – do you have to discover one – with these beloved orange bins being some of the fascinating elements of discovering a Golden Keycard.”

High quality of life

Common

“Initially of the 12 months we made High quality of Life enhancements one in every of our key focus factors. 9 months and greater than 100+ modifications later, we’re pleased to disclose the ultimate set of High quality of Life enhancements under. 

We’d wish to thank our whole neighborhood for each piece of constructive suggestions and the constructive engagement you may have proven every season. Even at instances the place we turned left as an alternative of proper, we have been by no means afraid to strive new issues to see how they landed… and correcting course the place essential primarily based in your suggestions.”

QoL updates

  • “Really useful” Weapons 
    • Elevated the variety of Gamers that can see “Really useful” Weapons seem within the Gunsmith.
    • Weapons from Trendy Warfare 2019 and Black Ops: Chilly Conflict may also present as “Really useful” if they’re meta related.

“As a result of constructive sentiment of this function that was initially rolled out to a smaller choose viewers, we at the moment are pleased to slowly roll this out to a much bigger viewers to higher element Weapons which can be most meta related.”

  • Golden Keycard Bunkers
    • Golden Keycard Bunkers will now have a Yellow Circle highlighted on the Tac Map.

“We appreciated the helpful Participant-leading that the Tac Map of Season 4 had by circling the bunkers with Golden Keycard entry factors, so we’ve re-added these circles to the Tac Map for this remaining replace.”

  • Guide Fuel Masks
    • Improved Guide Fuel Masks textual content within the settings menu to higher element how Gamers manually equip the Fuel Masks.
    • Moved the Fuel Masks to be the primary entry within the Fast Stock for simpler handbook equipping.

“We felt that the UX for the handbook Fuel Masks wasn’t as user-friendly because it could possibly be, so we’ve made a number of modifications to higher enhance the expertise for handbook Gamers.”

  • Provide Field UAVs
    • Provide Field UAVs will not present pink Rebirth Provide Packing containers.

“Upon overview, the pink Rebirth Provide Packing containers have been overloading the mini map, particularly in Excessive Worth Loot Zones. Given their nature to respawn and the truth that they could possibly be mistaken for an enemy on the minimap, we’ve eliminated Rebirth Provide Packing containers to higher concentrate on the common, Legendary, and Private Provide Packing containers.”

Perks

Common changes

  • Floor Loot Perks
    • Textual content shall be displayed on the UI when a Perk is acquired by way of floor loot.

“Within the rush to choose up floor loot, it may well typically be tough to know which Perk was simply acquired. To assist with this, Gamers will now see a brief yellow textual content notification close to their crosshair to tell them which Perk they simply picked up. i.e. “Battle Hardened Perk Acquired””

Perk changes

  • Scavenger Pouch 
    • Scavenger pouches will now drop a assured $1,000 on enemy elimination

“This Perk is underutilized given its clear worth for “Rusher” playstyles, so we’ve made a change such that the Scavenger pouch from an elimination will now comprise a assured $1,000. We count on this to be an actual contender for being a default Perk within the slot, in addition to strengthening its position as a Floor Loot Perk for any Gamers motivated by elimination chasing.”

Area Upgrades

Area Improve changes

  • Moveable Decontamination Station
    • Period has been elevated to twenty seconds, up from 13 seconds

“We wish to place the Moveable Decontamination Station as THE #1 fuel play technique, so we’ve considerably buffed its timer. This may clear a protected house within the fuel to open up extra fascinating selections and alternatives.”

Weapons

“As a celebration of the breadth of Weapons we’ve to supply, we’re taking the chance with Season 5 Mid-Season replace to essentially spotlight all that’s been added these previous couple of years. You’ll discover a complete new Floor Loot and Gulag loadout expertise together with some focused hits to essentially the most performant builds within the sport, together with one final spherical of changes for essentially the most underused Weapons.”

Common

  • Floor Loot and Gulag Loadouts Refreshed
    • “Leaning into the historical past of Warzone, you’ll discover a number of the biggest hits from Trendy Warfare, Black Ops, and Vanguard in Floor Loot. We’ve got considerably elevated the variance on supply from what was beforehand on supply with the intention to make the early sport really feel extra dynamic every drop.”

New weapons

  • BP50: Assault Rifle (VG)
    • This totally automated bullpup assault rifle boasts a excessive fireplace fee whereas remaining lethal and correct at lengthy vary.
  • Lienna 57: Mild Machine Gun (VG)
    • This compact LMG is able to excessive accuracy throughout sustained fireplace at brief to medium ranges.

Assault Rifles

CR-56 AMAX (MW)

  • Max Harm Vary elevated to twenty-eight.62 meters up from 24.1 meters
  • Higher Torso Harm Multiplier elevated to 1.1, up from 1.0

Assault Rifle Lodge (VG)

  • Neck Harm Multiplier decreased to 1.3, down from 1.5
  • Decrease Torso Harm multiplier decreased to 1.0, down from 1.1 

Assault Rifle Charlie (MW)

  • Neck Harm Multiplier elevated to 1.1, up from 1.01

QBZ-83 (BOCW)

  • Headshot Harm Multiplier elevated to 1.6, up from 1.5
  • Neck Harm Multiplier elevated to 1.25, up from 1.2

Oden (MW)

  • Muzzle Velocity elevated by 3.5 %
  • Higher Arm Harm Multiplier elevated to 1.2, up from 1.0

EX1 (VG)

  • Min Harm elevated to 11, up from 10
  • ADS Unfold decreased to 0.01, down from 0.2
  • PWN Beam Condenser
    • Min Harm elevated to 30, up from 28
  • Burst AC1-4 
    • Harm elevated to 24, up from 20
  • Low Temp Laser
    • Recoil Management now elevated by one %
    • Hip Fireplace Accuracy now elevated by one %
  • Cost Amp PV
    • Motion Velocity Penalty now decreased by -1 %
    • ADS Motion Velocity Penalty now decreased by -5 %

Assault Rifle Bravo (VG)

  • Auto Burst-Fireplace Now Enabled
  • Fee of Fireplace Time decreased to 0.068, up from 0.065
  • Perfetto 140mm Rapida
    • Fee of Fireplace Bonus decreased to 14 %, down from 20 %
    • Vertical Recoil now elevated by 18 %
    • Horizontal Recoil Management Penalty elevated to -50 %, down from -40 %
  • .303 British 36 Spherical Mags
    • Burst Fireplace Cooldown Bonus decreased to 6 %, down from 10 %
  • Hardscope 
    • Preliminary Recoil Management decreased when utilizing Hardscope on the Itra Burst 

EM2 (BOCW)

  • Headshot Multiplier elevated to 1.5, up from 1.3
  • Min Harm elevated to 36, up from 35

FFAR 1 (BOCW)

  • Muzzle Velocity elevated by 4.25 %
  • ADS Motion Velocity Scale elevated to 1.4, up from 1.25
  • ADS Transition In Time decreased to 300ms, down from 310ms 
  • 17.9” Ultralight
    • ADS Motion Velocity whereas firing now elevated by 3.5 %

Volkssturmgewehr (VG)

  • ADS Motion Velocity Scalar decreased to 1.42, down from 1.55

Shotguns

.410 Ironhide (BOCW)

  • Mid 1 Pellet Harm elevated to 35, up from 30
  • Mid 2 Pellet Harm elevated to 24, up from 23 
  • Min Pellet Harm elevated to twenty, up from 18
  • Buck and Slug Rounds
    • Headshot Harm has been elevated 

Fight Shotgun (VG)

  • Rechamber Time decreased by 10 %
  • Slug Rounds
    • Max Harm elevated to 120, up from 100
    • Mid Harm elevated to 80, up from 75
    • Min Harm elevated to 70, up from 60
    • Decrease Extremity Harm Multiplier elevated to 0.8, up from 0.7

Shotgun Bravo (BOCW)

  • Mid 1 Pellet Harm elevated to twenty, up from 18
  • Mid 2 Pellet Harm elevated to 18, up from 14
  • Min Pellet Harm elevated to fifteen, up from 12
  • ADS Transition In Time decreased to 305ms, down from 320ms 
  • ADS Transition Out Time decreased to 295ms, down from 320ms 
  • Motion Velocity Scaler elevated to 0.89, up from 0.87
  • 21.4” Bolstered Heavy Barrel
    • Harm Vary elevated to 18 %, up from 11 %

Streetsweeper (BOCW)

  • Mid 2 Pellet Harm elevated to 14, up from 12
  • Min Pellet Harm elevated to 13, up from 10

Submachine Weapons

Armaguerra 43 (VG)

  • Headshot Harm Multiplier decreased to 1.5 down from 1.58
  • Neck Harm Multiplier decreased to 1.30, down from 1.3
  • ADS Motion Velocity Scalar decreased to 1.29, down from 1.32
  • Imerito TA Skeletal
    • ADS Motion Velocity Bonus decreased to twenty-eight %, down from 35 % 
  • 9mm 60 Spherical Mags
    • Journal Capability decreased to 55, down from 60
  • 8mm 72 Spherical Mags
    • Journal Capability decreased to 64, down from 60

Bullfrog (BOCW)

  • Decrease Arm Harm Multiplier elevated to 1.0, up from 0.9
  • Hand Harm Multiplier elevated to 1.0, up from 0.9

RA 225 (VG)

  • Neck Harm Multiplier decreased to 1.1, down from 1.7
  • City Fast 11”
    • Fee of Fireplace Bonus decreased to 10 %, down from 15 %
    • Vertical Recoil Management Penalty elevated to -10 %
    • Horizontal Recoil Management Penalty elevated to -45 %, down from -40 %
  • 7.62 Gorenko 38 Spherical Mags
    • Journal Capability elevated to 42, up from 38
  • .45 ACP 38 Spherical Mags
    • Journal Capability elevated to 42, up from 38

H4 Blixen (VG)

  • Decrease Torso Harm multiplier decreased to 1.01, down from 1.1

ISO (MW)

  • Neck Harm Multiplier elevated to 1.15, up from 1.01
  • Dash to Fireplace Velocity elevated by 5 % 

CX-9 (MW)

  • Headshot Harm Multiplier elevated to 1.5, up from 1.45
  • Neck Harm Multiplier elevated to 1.2, up from 1.01
  • Dash to Fireplace Velocity elevated by 5 %

KSP 45 (BOCW)

  • Auto Burst-Fireplace Now Enabled
  • Decrease Extremities Harm Multiplier decreased to 0.9, down from 1.0

Submachine Gun Charlie (VG)

  • 7.62 Gorenko 45 Spherical Mags
    • Muzzle Velocity Penalty decreased to -10 %, up from -20 %
    • Harm Vary Penalty decreased to -15 %, up from -20 %

PPSh-41 (VG)

  • Min Harm decreased to 18, down from 19
  • Higher Leg Harm Multiplier decreased to 0.9, down from 1.0
  • Kovalevskaya 230mm B03P
    • Hipfire accuracy decreased to 45 %, down from 50 %
  • 8mm Nambu 71 Spherical Mags
    • Journal Capability decreased to 64, down from 71
    • Harm Vary Penalty decreased to -20 %, up from -25 %
    • Fee of Fireplace Bonus decreased to five.5 %, down from 6.6 %
    • Vertical Recoil Management decreased to 10 %, down from 15 %
    • Horizontal Recoil Management decreased to twenty %, down from 25 %
    • Hipfire accuracy decreased to 3 %, down from 4 %
  • Empress 140mm Fast
    • Fee of Fireplace Bonus decreased to eight.5 %, down from 10 %
    • Vertical Recoil Management now decreased by 10 %
  • Tight Grip
    • The profit that Tight Grip offers has been decreased

Mild Machine Weapons

UGM-8 (VG)

  • Min Harm decreased to 22, down from 23
  • Headshot Harm multiplier decreased to 1.5, down from 1.6
  • Neck Harm multiplier decreased to 1.1, down from 1.3
  • Recoil Depth elevated
  • Bernard XL214 736mm 
    • Muzzle Velocity bonus decreased to 30 %, down from 35 %
  • Romuald 560mm
    • Muzzle Velocity bonus elevated to fifteen %, up from 10 %
  • 6.5mm Sakura 125 Spherical Field
    • Field Capability decreased to 100, down from 125
    • Recoil Management decreased to 12.5 % down from 15 %

Marksman Rifles

Crossbow (MW)

  • Higher Extremities Harm Multiplier elevated to 1.8, up from 1.5 
  • Decrease Torso Harm Multiplier elevated to 1.9, up from 1.5

M1 Garand (VG)

  • Min Harm decreased to 47, down from 48
  • Hardscope 
    • Preliminary Recoil Management decreased

Sniper Rifles

Sniper Rifle Charlie (MW)

  • Bullet Dropoff decreased
  • Muzzle Velocity elevated by 2.7 %

Sniper Rifle Alpha (MW) 

  • Max Harm Vary elevated to 57.2 meters, up from 54.9 meters
  • Max Harm elevated to 90up from 80
  • Min Harm elevated to 75, up from 60
  • Higher Torso Harm Multiplier decreased to 1.9, down from 1.95

Rytec AMR (MW)

  • Can now one-shot right down to the pinnacle in any respect ranges. 
  • Min Harm elevated to 112, up from 96
  • Headshot Harm Multiplier elevated to 2.7, up from 2.4
  • 25x59mm Explosive 5-R Magazine 
    • Direct Hit Harm elevated to 206, up from 176

Pellington 703 (BOCW)

  • ADS Transition In Time decreased to 399ms, down from 421ms
  • ADS Transition Out Time decreased to 410ms, down from 433ms
  • Neck Harm Multiplier elevated to 1.2, up from 1.1
  • Higher Torso Harm Multiplier elevated to 1.2, up from 1.1
  • Decrease Torso Harm Multiplier elevated to 1.1, up from 1.0

Gorenko Anti-Tank Rifle (VG)

  • Bullet Dropoff elevated
  • Fireplace Fee decreased to 111 RPM, down from 120 RPM
  • 420mm Empress
    • Muzzle Velocity decreased to 43 %, down from 50 %
    • Visible Recoil elevated
  • 400mm Kovalevskaya Wrap
    • ADS Time Penalty decreased to -2 %, up from -5 %
  • 440mm Anastasia Customized
    • Muzzle Velocity elevated to 25 %, up from 20 %
    • Fee of Fireplace Penalty decreased to -50 %, up from -One hundred pc
    • Crouch Recoil Management decreased to 25 %, down from 40 %
    • Susceptible Recoil Management decreased to 35 %, down from 67 %
  • 13mm AM 7 Spherical Mags
    • ADS Time Penalty elevated to -5 %, down from -4 %
  • 13mm AM 10 Spherical Mags
    • ADS Time Penalty elevated to -6 %, down from -4.5 %

Tactical Rifles

Klauser (VG)

  • Wyvern 170mm 29L
    • Harm Vary elevated to 40 %, up from 20 %
    • Horizontal Recoil Management Penalty decreased to -15 %, up from -25 %
    • Vertical Recoil Management Penalty decreased to -5 %, up from -10 %
    • Motion Velocity Penalty decreased to -2.5 %, up from -4 %
  • Fitzherbert 200mm BL 
    • Muzzle Velocity elevated to 50 %, up from 40 %
    • ADS Time Penalty decreased to -6 %, up from -12 %
    • Motion Velocity penalty decreased to -1 %, down from -1.5 %
    • ADS Motion Velocity penalty decreased to -1 %, down from -2 %
  • .45 ACP 12 Spherical Mags
    • Journal Capability elevated to 16, up from 12
    • Fee of Fireplace Penalty decreased to -4 %, down from -10 %

Launchers

JOKR (MW) 

  • Mid Harm elevated to 200, up from 175

Launcher Alpha (BOCW)

  • Mid Harm elevated to 170, up from 155
  • Mid Harm Radius elevated to 4.4 meters, up from 4 meters

Attachments

Underbarrels

Bipod (VG)

  • ADS Time now decreased by -4.5 %

» Optics «

SVT-40 PU Scope 3-6x

  • Scope Magnification Transition Time elevated to 250ms, up from 120ms
  • Visible Recoil elevated by 15 %

1913 Variable 4-8x

  • Scope Magnification Transition Time elevated to 250ms, up from 200ms
  • Visible Recoil elevated by 15 %

Gunperks

Mechanic

  • Car Harm Bonus elevated to 200 %, up from 150 % 

Important

  • Vertical Recoil Management Penalty elevated to -5.5 %, down from -5 %
  • Horizontal Recoil Management Penalty elevated to -5 %, down from -4.5 %

Regular

  • ADS Motion Velocity whereas Firing elevated to 4 %, up from 3.5 % 

Muzzles

Recoil Booster

  • Hip Fireplace Accuracy now decreased by three %

Bug fixes

  • Mounted a problem inflicting varied components of Gulag audio to not be current.
  • Mounted a problem inflicting some gamers to not obtain their Operation: Final Name Tier Skip.
    • “Lacking Tier Skips will begin being granted shortly after the replace.”
  • Mounted further collision points with varied components throughout Caldera/Fortune’s Preserve permitting Gamers to use/peek/shoot by means of them.
  • Mounted a problem with the UGM-8 (VG) inflicting the MK 3. Reflector Optic to be locked after the extent requirement has been reached.
  • Mounted a problem with the UGM-8 (VG) Bipod attachment inflicting bullet influence results and tracers to not show.
  • Mounted a problem the place sure Grav (BOCW) blueprint statistics weren’t matching the bottom Weapon. 
  • Mounted a problem the place utilizing the Whitley (VG) with Sleight of Hand induced an unintended delay within the ammo being credited to the Weapon. 
  • Mounted a problem with the EX1 (VG) inflicting the Zombies Camos tab to not seem.
  • Mounted a problem with the Push Dagger (VG) inflicting the Zombies Camos tab to not seem.
  • Mounted a problem inflicting Camo Challenges on some Weapons to not monitor.

Author: Ronnie Neal