Lords of the Fallen dev guarantees efficiency fixes, merchandise storage, and quality-of-life modifications

Lords of the Fallen had a rocky begin, with glitches and efficiency issues working wild within the days after launch. Fortuitously, developer Hexworks has been open and clear about its efforts to enhance the sport.

In a Q&A on Twitch on Oct. 19, the developer answered questions from the neighborhood in regards to the state of Lords of the Fallen and its plans for fixes and updates going ahead. One useful Reddit user transcribed the stream, and the solutions are very insightful.

Understandably, the developer’s short-term priorities are efficiency enhancements and bug fixes. Efficiency was the largest gripe for many gamers, particularly these on PC and Xbox Sequence S, with stuttering, body drops, and crashes being frustratingly frequent, so it’s good to know the sport will probably be additional optimized.

The developer additionally confirmed Lords of the Fallen’s crossplay functionality will probably be reenabled in some unspecified time in the future sooner or later, though didn’t give a time-frame, explaining that fixing different points (particularly issues confronted by gamers on Steam) was an even bigger precedence. Crossplay reportedly had compatibility points with Steam and Unreal Engine 5, and for the brief time it was potential, summoning or invading gamers on different platforms was unplayably laggy.

A giant one for a lot of gamers is merchandise storage. Each different Souls or Souls-adjacent recreation lets gamers filter their stock by transferring extra objects to a storage chest, however not Lords of the Fallen. When requested in regards to the developer’s intent so as to add merchandise storage to the sport, it affirmatively replied that sure, merchandise storage is a deliberate function that will probably be coming quickly.

Quite a few questions requested whether or not the developer deliberate to make modifications to Lords of the Fallen‘s gameplay, notably relating to the quantity and density of enemies, and the elimination of Vestiges (like Darkish Souls’ bonfires) in New Sport Plus and past. These are frequent complaints in the neighborhood, with some gamers lamenting that these design choices make the sport tedious and irritating. Considerably controversially, the developer confirmed it is not going to be making modifications to enemy density or repairing Vestiges in New Sport Plus.

The developer defined it desires gamers to be aware of the way in which they strategy enemy encounters, and there are instruments at gamers’ disposal to cope with them, even alternate hidden pathways. I performed an Umbral mage on my first playthrough and had entry to plenty of high-damage AoE spells and an extremely greatsword, so I had no drawback coping with hordes of enemies, though I do perceive the place the complaints are coming from.

Amongst different modifications, the developer confirmed the adjustment to scale back Wither injury from parrying will roll out to consoles quickly, which ought to hopefully make parrying a viable defensive possibility for agility builds. It additionally confirmed that whereas gamers have found all of the hidden bosses, Lords of the Fallen nonetheless has some secrets and techniques left to search out.

Concerning the writer

Tom Foley

Tom is a UK-based Editor & Author for Dot Esports. He is the previous TCG Editor for CBR, and spent six years as a Science Editor for the Royal Society of Chemistry, College of Cambridge, and AstraZeneca earlier than leaving science to pursue his dream profession in gaming at the beginning of 2023. He loves MMOs, RPGs, TCGs, and just about each recreation by FromSoftware—particularly Darkish Souls.

Author: Ronnie Neal