LoL Patch 13.20 – Particulars, Launch date, and extra

With Patch 13.19 hitting the dwell servers, it’s time to check out the upcoming Patch 13.20 that will likely be coming to LoL.

LoL Patch 13.20

Picture Credit | Riot Video games

LoL Patch 13.20 – What adjustments are coming?

Patch 13.19 is formally out and it will likely be the Worlds Patch. It had some pro-play targeted adjustments as Riot hopes to have a balanced state at their largest match of the 12 months, so not many buffs and nerfs had been made.

That being stated, Patch 13.20 is already constructing as much as be an immense meta shifter. In accordance with recreation designer Spideraxe., we’re getting a serious Okay’Sante rework, in addition to vital runes, dragons, and jungle adjustments. Moreover, Riot can also be tweaking up the Doran beginning objects, in addition to the assist objects, giving them extra energy however taking off the likelihood to stack them.

Whereas extra adjustments are coming in, you may try the tentative adjustments within the part under.

Learn extra: NewJeans set to sing the 2023 LoL Worlds Song

How will the upcoming patch influence the meta?

Whereas we’ve got gotten just a few numbers already, it’s nonetheless too early to make any changes on the meta. The largest adjustments are coming for the junglers, as they’re getting one other set of nerfs to the jungle system, and on the similar time, nerfs to the dragons. This could cut back the bot lane-centric playstyle that has dictated LoL for the previous few years: we’ll see whether or not it has the meant impact.

Patch 13.20 Tentative Adjustments

Champion Adjustments

Bel’Veth

  • P AS after spell forged: 25-50% ⇒ 20-40%
  • E DR: 70% ⇒  50-70%
  • Harm can now crit Harm: 8-16 (+6% AD) ⇒ 7-11 (+8% AD)
  • On-hit injury: 6% ⇒ 8%
  • R Remora well being: 40-60% ⇒ 20-70%

Okay’Sante

  • Well being: 610 + 108  ⇒  570 + 115
  • Armor progress: 4.7 ⇒ 5.2
  • P mark not scales with 20% bonus resists throughout R
  • Q base injury: 50 – 150 ⇒ 30 – 150
  • RQ cooldown discount: 1 second ⇒ 25%
  • R wall injury injury: 150 – 350 + 20% AD ⇒ 70 – 150 + 100% AP
  • R bonus AD: 5 + 32.5% bonus resists ⇒ 15 – 45 + 25% bonus resists
  • R omnivamp: 10% + 0.75% per 100 bonus HP ⇒ 10% – 20%
  • R now grants 25% – 45% bonus assault velocity
  • R well being: 55% max HP ⇒ 65%
  • R knock again: 350 ⇒ 300
  • RW injury discount: 30% + 1.2% per 100 bHP + 12% bonus resists ⇒ 50% – 75% primarily based on lvl
  • RW now reduces cooldown: 24 – 16 seconds ⇒ 18 – 12 seconds
  • R non-wall injury injury: 35 – 105 + 20% AD ⇒ 70 – 150 + 100% AP
  • R wall injury injury: 150 – 350 + 20% AD ⇒ 70 – 150 + 100% AP
  • R bonus AD: 5 + 32.5% bonus resists ⇒ 15 – 45 + 25% bonus resists
  • R omnivamp: 10% + 0.75% per 100 bonus HP ⇒ 10% – 20%
  • R now grants 25% – 45% bonus assault velocity
  • R well being: 55% max HP ⇒ 65%
  • R knockback: 350 ⇒ 300

Jinx

  • Hp per stage: 100 ⇒ 105
  • Passive: 25% bonus AS on kill can stack once more
  • R CD: 75-55 seconds ⇒ 70-40 seconds

Milio

  • E recharge timer: 18 – 14 seconds ⇒ 17 – 13 seconds
  • R AP ratio: 30% ⇒ 40%

Quinn

  • Base well being: 603 ⇒ 565
  • AD progress: 2.4 ⇒ 2.7
  • Motion velocity: 335 ⇒ 330

Zed

  • W cooldown: 20 – 14 seconds ⇒ 20 – 17

Ziggs

  • Q collision radius: 150 ⇒ 180

System Adjustments

Demise Timer adjustments

Author: Ronnie Neal