LoL Patch 13.17 patch notes | All buffs, nerfs, and modifications in League Patch 13.17

High killers, highly effective jungle characters, and Immortal Shieldbow customers are all top-billed in League of Legends Patch 13.17, although it’s not excellent news for some.

This League replace (which, for these counting, marks two until the Worlds patch) contains 21 champion modifications⁠—9 buffs, 5 nerfs, and 7 huge changes⁠—in addition to eight merchandise tweaks and one rune change.

The largest focus for the Riot Video games builders this time round is taking some prime champions off “pure killing energy builds” and transferring them towards sturdiness, according to League balance boss Matt Leung-Harrison. This contains heaped modifications Aatrox, Xin Zhao, Vi, and Hecarim.

There may even be some assist (within the type of buffs, after all) for any champions affected by the Immortal Shieldbow modifications from earlier patches.

Extra jungler picks may even be shuffled round by way of modifications. Riot was planning to buff a number of weaker junglers up barely, however Leung-Harrison says plans have modified to “nerfing the highest junglers down” in a bid to raised stage out the impression the position is having on video games this season.

Lastly, the one all of the collectors have been ready for: 5 champions will likely be getting new Cosmic-style skins in August’s final replace.

When will League Patch 13.17 go stay?

The final patch of this month will go stay on Wednesday, Aug. 30. Although not each single one of many predicted 24 modifications is definitely assured to make their means onto stay servers come launch date, the lion’s share most definitely will, in addition to new pores and skin releases, cosmetics, icons, and many extra.

The primary replace in August will begin staging in Australia⁠—the place I’m enjoying from⁠—round 10am AEST earlier than rolling out on main League servers all through the day.

Listed below are all the important thing patching instances:

  • 3am PT (NA)
  • 5am GMT (EU West)
  • 3am CET (EU North East)
  • 8am KR (Korea)

Right here’s a timer for if you wish to watch the ticking:

WeeksDaysHoursMinutesSeconds::::

Anticipate a number of hours of server downtime as soon as the patch begins staging. Matchmaking will likely be disabled throughout all League queues three hours earlier than the replace is formally set stay.

What’s in League Patch 13.17?

‘Killing machines’ lose energy

Riot is pulling Aatrox, Vi, Blitzcrank, Hercarim, and Xin Zhao away from their “pure killing energy builds” this replace and as a substitute attempting to push them nearer to extra durability-focused strengths. Specifically, the devs wish to lower off how nicely they will snowball if the early sport goes nicely for them.

What’s fascinating about that is that none of the five characters (Blitzcrank aside) have overwhelming win rates⁠. Xin Zhao comes closest by successful 49.69 p.c of video games. Vi’s win p.c is lowest at 48.83 this cycle.

Vi wields her huge gauntlets in League of Legends
You possibly can argue Vi is being somewhat exhausting performed by this patch. Picture by way of Riot Video games

High junglers whacked once more, Blitzcrank plan dropped

Within the jungle, the king will get nerfed continually. The League devs are blasting a handful of prime junglers once more after weeks of modifications, and this time round it’s Kayn, Kindred, Kha’Zix, and new champion Naafiri on the block.

“According to our technique from earlier patches, we’re persevering with to nerf among the prime Junglers down, quite than buffing weak junglers up,” Leung-Harrison defined.

Blitzcrank can also be being yoinked out of his jungle pivot after Riot determined they have been merely “including an excessive amount of complexity to an in any other case elegant champion” by attempting to drive him into a unique position. In the interim, the League group will as a substitute deal with bringing him again into the meta as a help choose.

Blitzcrank reaches out directly at the camera in League of Legends
League’s iconic robotic is ending up his tour within the jungle. Picture by way of Riot Video games

House skins fire up League controversy

Strap these rocket boosters on as a result of League’s subsequent retailer addition is taking gamers again into area⁠—or ought to we are saying, onto a Cosmic journey.

Nautilus, Nunu and Willump, Sion, and reigning Void queen Bel’Veth are the fortunate champions getting new variants this week. Jhin can also be set to be included within the new pores and skin launch run, although his Dark Cosmic Erasure design won’t be available to buy⁠. As an alternative, in a disappointing move for all of us Jhin gamers, Riot has introduced a controversial “gacha” system as the best way to earn the pores and skin.

Listed below are all of the skins coming this patch:

These skins will go stay through the Patch 13.17 cycle.

Bel'Veth in a cosmic beam stares down at a tiny planet beneath her in League of Legends
That is simply the third official pores and skin Bel’Veth has been given. Picture by way of Riot Video games

I’ve put collectively all of the early League patch notes for the August 30 replace under. Bear in mind, till Riot releases the official notes, any of those buffs, nerfs, and modifications are nonetheless very a lot tentative and we may see them pulled at any time.

League Patch 13.17 patch notes

Champions

Elise

  • Auto assault harm elevated from 10-40 (plus 20 p.c capability energy) to 12-42 (plus 20 p.c capability energy).
  • Auto assault therapeutic elevated from 4-10 (plus eight p.c capability energy) to 6-12 (plus eight p.c capability energy).
  • E stun length elevated from 1.6-2 to 1.6-2.4 seconds.

Gnar

  • Mega Q base harm elevated from 25-205 to 45-225.
  • Mega W base harm elevated from 25-145 to 35-155.

Lux

  • Mana regeneration decreased from eight to seven.
  • Passive harm elevated from 20-190 (plus 20 p.c capability energy) to 30-200 (plus 25 p.c capability energy).
  • Q cooldown modified from 11 seconds in any respect ranks to 11-9 seconds (ranks 1-5).
  • E harm decreased from 70-270 (plus 80 p.c capability energy) to 65-265 (plus 80 p.c capability energy).

Oriana

  • Well being progress elevated from 105 to 110.
  • W harm elevated from 60-240 (plus 70 p.c capability energy) to 70-270.

Samira

  • Well being elevated from 600 to 630.

Twisted Destiny

  • Q capability energy ratio elevated from 80 to 90 p.c.

Tryndamere

  • Assault vary elevated from 125 to 175.

Vex

  • Q harm elevated from 60-240 (plus 70 p.c capability energy) to 70-250 (plus 70 p.c capability energy).
  • W cooldown decreased from 20-12 to 16-12.
  • R ping now mentions any enemies which might be in vary.

Zoe

  • Well being regeneration elevated from 6.5 to 7.5.
  • E Sleep length elevated from 2.25 to 2.5 seconds.
  • E magic resistance discount elevated from 20-30 to flat 30 p.c.

Kayn

  • W assault harm ratio decreased from 1.3 to 1.1.

Kha’Zix

  • Q assault harm ratio decreased from 1.15 to 1.1.

Kindred

  • E gradual decreased from 50 to 30 p.c.
  • E lacking well being harm decreased from eight p.c plus 0.5 p.c per mark to 5 p.c plus 0.5 p.c per mark.

Naafiri

  • Base well being decreased from 650 to 635.
  • Passive cooldown elevated from 25-10 to 30-15, primarily based on stage.
  • New: Packmates take one hundred pc bonus harm from champion melee assaults.
  • Q2 heal decreased from 45-125 (plus 40 p.c base assault harm) to 45-105 (plus 40 p.c bonus assault harm), minimal harm decreased from 35-95 (plus 70 p.c bonus assault harm) to 30-90 (plus 40 p.c base assault harm), max harm decreased from 70-190 (plus 140 p.c base assault harm) to 60-180 (plus 140 p.c base assault harm).
  • E first hit ratio decreased from 60 to 50 p.c base assault harm, second hit ratio decreased from 90 to 80 p.c base assault harm.

Xerath

  • Base mana regeneration decreased from eight to six.85.
  • Passive unit kill cooldown restore elevated from two to 2.5 seconds.
  • W mana price elevated from 70-110 to 80-120.

Aatrox

  • Passive and W no deal magic harm.

Akshan

  • Well being progress elevated from 104 to 107.
  • Armor progress elevated from 4.2 to 4.7.
  • Assault harm progress 3.5 to 3.

Blitzcrank

  • Well being elevated from 633 to 650.
  • Magic resistance elevated from 28 to 32.
  • Base assault pace decreased from 0.65 to 0.625.
  • Assault pace ratio decreased from 0.7 to 0.625.
  • Passive protect modified from 15-45 to 30 p.c.
  • W mana price decreased from 85 to 75, assault pace 30-82 to 30-70, now not grants bonus magic harm on hit.
  • E mana price decreased from 40 to 25, assault harm ratio elevated from 75 to one hundred pc, eliminated bonus harm towards minions and monsters.
  • R passive now offers an extra two p.c most mana harm.

Hecarim

  • Mana modified from 277 plus 60 to 280 plus 40.
  • Mana regeneration elevated from 6.6 plus 0.6 to seven plus eight.
  • Q price modified from 30 to 28-20.
  • W price decreased from 50-90 to 50-70, omnivamp modified from 25 (plus two p.c per 100 bonus assault harm) to twenty p.c no scaling.

Quinn

  • Well being progress elevated from 99 to 107.
  • Q harm decreased from 20-120 to 20-100.
  • E harm decreased from 40-160 to 40-140.

Vi

  • Passive protect elevated from 10 to 12 p.c max well being, cooldown refund elevated from three to 4 seconds.
  • E cooldown decreased from 14-8 to 12-8.
  • R harm decreased from 150-500 (plus 1.1 bonus assault harm) to 150-400 (plus 0.9 bonus assault harm).

Xin Zhao

  • Passive heal modified from 6-74 (plus 10 p.c whole assault harm) to 3-4 p.c max well being (ranges 1-11). (Riot N.B. Base heal is at all times increased, one well being per Lengthy Sword to 5 well being per Ruby Crystal).

Gadgets

Immortal Shieldbow

  • Lifeline elevated from 215-500 to 290-500.

Goredrinker

  • Construct patch modified from Caulfield’s Warhammer to Phage.
  • Well being elevated from 300 to 400.

Stridebreaker

  • Well being elevated from 300 to 375.

Bloodthirster

  • Well being threshold elevated from 50 to 70 p.c.

Evenshroud

  • Injury amp decreased from 10 to seven p.c.

Stattik Shiv

  • PVP harm decreased from 100-180 (plus 30 p.c capability energy) to 100-180 (plus 15 capability energy).

Duskblade

  • Not invulnerable to break whereas untargetable.

Spear of Shojin

  • Construct path modified from BF Sword to Pickaxe.
  • Well being elevated from 350 to 500.
  • Assault harm decreased from 65 to 60.
  • Dragonforce modified from eight (plus eight p.c bonus assault harm) to 16 (plus 4 p.c bonus assault harm). (Riot N.B. This can be a buff till 200 bonus assault harm).

Runes

Future’s Market

  • Debt restrict decreased from 145 plus 5 per minute to 100 plus eight per minute.

Programs

Dragon

  • Now shows a endurance bar, AI up to date to be extra according to different jungle monsters.

Catchup jungle expertise

  • Jungle catchup expertise stage distinction now rounds usually as a substitute of at all times rounding up.

Basic

Bugfixes

Skins

Cosmic Matriarch Bel’Veth

Darkish Cosmic Erasure Jhin

Cosmic Paladin Nautilus

Cosmic Paladins Nunu and Willump

Cosmic Paladin Sion

Replace Aug. 24, 10:04pm CT: Up to date all pores and skin particulars.

Replace Aug. 23, 12:06am CT: Added extra particulars on merchandise modifications.

Replace Aug. 22, 11:23pm CT: Added detailed League PBE leaks.

Concerning the writer

Isaac McIntyre

Aussie Managing Editor for Dot Esports. I started writing in sports activities at Fairfax Media in Mudgee and Newcastle, earlier than falling in love with esports and gaming, from League of Legends to Crusader Kings, Lego: Star Wars, and Trine. Bought a tip for us? E mail: [email protected]

Author: Ronnie Neal