JDG vs. Rogue participant scores: 369, Kanavi placed on masterclass in Worlds 2022 quarterfinals

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JD Gaming has change into the primary crew to lock of their spot within the Worlds 2022 semifinals following their astounding 3-0 sweep over LEC first seed Rogue. These are the participant scores for all 10 gamers featured within the Rogue vs JD Gaming quarterfinals match-up at Madison Sq. Backyard.

All stats had been offered by esportbet.io.

JD Gaming

Photograph through Riot Video games

369: 10

Worlds 2022 continues to be 369’s assertion match, and within the quarterfinals, he once more turned tank obligation right into a masterful carry efficiency to steer JDG into the highest 4. On his remaining recreation on Ornn, 369 dealt 25k injury and led his total crew on this statistic. This was constant all through your complete sequence; Rogue was unable to take care of how tanky and highly effective 369 was in late-game crew fights. It was an ideal sequence from JDG’s star prime laner as he appears to be like to showcase an analogous efficiency within the Worlds 2022 semifinals.

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Kanavi: 9

In the present day’s quarterfinals matchup was a distinction between top-jungle duos. The star of all of it was long-time JDG jungler Kanavi, whose pathing all through all three video games was a close to masterclass on learn how to play chess as a jungler. In opposition to Malrang, who was gank-oriented, Kanavi was in a position to cement an early gold lead over his reverse jungler merely via environment friendly pathing. That led to him with the ability to play via 369 because the duo carried all three video games.

Yagao: 7

It was a positive sequence from Yagao, who solely died as soon as in every of the three video games. He was not the star of the sequence nor was he a doable avenue for Rogue to come back again into any of the three video games. He did his position very properly and offered supplementary injury within the late-game crew fights for 369 and Kanavi to hold the video games. That greater than makes up for his poor early-game laning phases towards his mid lane opponent, Larssen.

Hope: 6 

It was a weak efficiency for JD Gaming’s AD carry all through the three-game sequence. Whereas he had a robust recreation two on Aphelios, he was the topic of many picks from Rogue. If not for JDG’s sturdy team-fighting, these picks might have spelled doom for JDG. Nonetheless, regardless that he was picked off rather a lot, his 24k injury in recreation three on Lucian lifted his sequence general.

Lacking: 7

It was a strong efficiency from Lacking who prevented Rogue from making any main picks onto JDG’s main injury threats. He was in a position to evade being picked off himself within the main crew fights and was a constructive consider stopping aggressive pushes from Rogue. The one caveat to his gameplay can be his remaining recreation, the place he was unable to maintain Hope secure. Apart from that, Lacking was a dependable piece for JD Gaming.

Rogue

Photograph by Colin Younger-Wolff/Riot Video games

Odoamne 3

It was a tough sequence for Odoamne, who was placed on tank obligation in all three video games: as soon as on Renekton and twice on Maokai. Whereas he was in a position to showcase a robust early recreation laning part on Renekton, that lead didn’t quantity to a lot as 369 was in a position to carry the later parts of the sport regardless of his cs lead. His remaining two video games on Maokai had been the place issues took a flip for the more severe. Whereas his injury numbers within the remaining recreation had been a decent 14k, third most on his crew, he was the punching bag for a lot of of 369’s spectacular outplays.

 Malrang: 4

If Rogue had been to win a single recreation, it might have wanted to come back from a robust early efficiency from Malrang. To his credit score, Malrang was very proactive all through all three maps, which helped preserve the video games from snowballing early. However, Malrang was a non-factor in late-game crew fights and was unable to duplicate his crew struggle performances from teams. He was utterly outclassed by Kanavi and infrequently discovered himself down CS in all three maps.

Larssen 8

Whereas Rogue didn’t win a single recreation, Larssen was a win situation for Rogue in all three maps. He was a constant presence in all three video games. All through the sequence, Larssen went 8/2/4, the place his solely two deaths come from his first recreation on Azir. It was a tall ask for Larssen to hold the later levels of the sport due to how far behind they had been. Nonetheless, he was in a position to give Rogue hope on LeBlanc in recreation three as he utterly shut down Hope’s Lucian.

Comp: 5

Sadly, Comp simply wasn’t as current within the late-game crew fights to deal any significant injury. Whereas most would have resulted in a loss, dealing much less injury than your tank prime laner in two out of the three video games is just not adequate. Nonetheless, he was strong all through the laning part and early recreation parts of the sport.

Trymbi: 4

Trymbi was a main cause behind Comp’s sturdy early-game presence for Rogue and his proactivity all through the map deserves some reward. However, plenty of these performs didn’t end in many leads and had been as a substitute merely paths to gray screens for the Rogue assist. All through the sequence, Trymbi was topic to engagements from the facet of JDG and he was a non-factor within the late-game throughout the three video games.

Author: Ronnie Neal