Dota 2’s ranked system is likely to be getting a refresh with new score system

Dota 2 has a battle-tested MMR and ranking system that’s been a core a part of the sport for an honest portion of the final decade. This doesn’t imply that the system is in good form, nevertheless, as there’s all the time room for enchancment.

A Reddit person found out that enchancment may come within the type of the Glicko Ranking System, in accordance to some traces of code that snuck into the Dota 2 shopper.

Screengrab through Github

Glicko score programs are generally seen in titles like Pokémon GOCS:GO, and Chess.comDota 2 followers can take a deeper dive into what the Glicko score programs provide on Wikipedia whereas we’ll attempt to clarify its core options as merely as attainable.

Mostly, Dota 2 gamers will really feel the Glicko score system’s results of their ranked matches because the MMR they’ll lose or achieve from every recreation will begin to differ. Glicko will likely be introducing an “MMR Uncertainty” to every match which is able to alter the MMR that gamers will achieve.

If the system detects a smurf in a low-ranked match, it might reward the stated smurf with extra MMR to get them nearer to their supposed bracket. The identical could be utilized in a reverse situation, a participant who’s coming off from a protracted break could be topic to increased MMR losses since they received’t be on the similar ability stage they have been a yr in the past.

Whereas this will sound unusual for brand new Dota 2 gamers, an identical system used to exist in Dota 2’s early days. Gamers would usually really feel the reduction of solely dropping seven MMR after getting stomped by smurfs, and that’s one of many primary benefits of the Glicko rating system.

If the system detected a smurf or a large unfold in MMR, then the next would occur.

  • The staff that’s favored to win will likely be awarded much less MMR than 30 for solo queue video games.
  • The staff that’s anticipated to lose will likely be deducted much less MMR than 30 for solo queue video games.

Author: Ronnie Neal