Dota 2 Patch 7.34b notes | All buffs, nerfs, and adjustments in Dota 2 Patch 7.34b

Valve has stepped in to right large adjustments to Dota 2 during the last fortnight after the discharge of the 7.34b patch on Aug. 14.

Heroes which have taken the meta by storm have been struck down, with the likes of Witch Physician and Sand King focused for adjusting after heavy buffs in Patch 7.34 noticed them strategy a ridiculous 60 % win fee, according to stats site Dotabuff.

What’s in Dota 2 Patch 7.34b?

The times of Witch Physician and Sand King dominating Dota are over, for now

Witch Physician, who had spiked in each choose fee and win fee, has borne the brunt of those newly-shipped Dota 2 adjustments. Demise Ward’s assault vary has been diminished and its cooldown within the early sport has been practically doubled, which means we’ll see fewer Rampages out of the overbuffed hero firstly of the match.

Coupled with nerfs to Demise Ward’s abilities which means much less vary and injury as the sport wears on, plus some base injury and stat drops, Witch Physician ought to hopefully be introduced again according to the median.

Associated: One Dota 2 support hero has become a nightmare for carries in Patch 7.34

Nearly the whole lot of Sand King’s package has been nerfed. From a Burrowstrike injury discount to a near-removal of Sandstorm’s skill to maneuver with the hero—which was solely added final fortnight—SK’s reign on the high of seven.34 is at its finish. To be truthful, the hero wanted it; already at 52 percent win rate before 7.34, SK shot to the highest three very quickly and was solely rising in reputation.

Landmark Invoker adjustments partially reverted, different heroes obtain minor buffs

The rework to Invoker additionally proved to be an excessive amount of, with Valve instantly putting down cooldown discount on Wex and halving late-game values for Ghost Stroll. 7.34 noticed Carl’s Quas-Wex build obtain heavy buffs, with the traditional Twister-EMP combo taking pictures up in reputation because of Wex’s in-built cooldown discount.

Whereas skill cooldown discount stays the identical with Wex, it now not has an impact on gadgets. Invoker would take over video games because of a quicker uptime on Hand of Midas for farm, Boots of Journey for map-wide mobility, and Scythe of Vyse for a essential second or third Hex in a teamfight.

That’s to not say the patch was all nerfs: Abaddon acquired a hefty buff to the heal/injury and vary of Mist Coil, Omniknight’s Repel now has a shorter cooldown, and Marci now lands a bonus hit for every Fury stack by way of her final Unleash.

Dota 2 Patch 7.34b patch notes

Merchandise updates

  • Glimmer Cape
    • Cooldown has been raised from 12 seconds to 14 seconds
  • Spirit Vessel
    • Whole value of recipe has been lowered by 200 (now requires Fluffy Hat as a substitute of Crown
    • Attributes bonus has been lowered from 12 to 6
    • Provides +125 Well being

Hero updates

  • Abaddon
    • Mist Coil: Self Harm has been lowered from 50 % to 40 %
    • Mist Coil: Harm and Heal has been raised from 90/160/230/300 to 100/175/250/325
    • Mist Coil: Forged Vary has been raised from 575 to 600
  • Alchemist
    • Base Armor has been raised by one
    • Chemical Rage: Bonus Transfer Velocity has been raised from 20/40/60 to 30/45/60
  • Arc Warden
    • Base Armor has been raised by one
    • Magnetic Discipline: Cooldown has been lowered from 20 seconds to twenty/19/18/17 seconds
  • Bounty Hunter
    • Shuriken Toss: Harm has been raised from 80/120/160/200 to 100/140/180/220
  • Brewmaster
    • Drunken Brawler: Hearth Stance Vital Harm has been lowered from 145/160/175/190 % to 120/140/160/180 %
  • Bristleback
    • Power acquire has been raised from 2.5 to 2.7
    • Base Mana Regen has been raised from 0.25 to 0.4
  • Crystal Maiden
    • Crystal Clone: AoE has been raised from 300 to 400
  • Dazzle
    • Shadow Wave: Heal and Harm has been raised from 60/85/110/135 to 75/95/115/135
  • Earth Spirit
    • Rolling Boulder: Delay has been raised from 0.5 seconds to 0.6 seconds
  • Enchantress
    • Power acquire has been raised from 1.7 to 2.0
  • Enigma
    • Demonic Summoning: Demonic Conversion has been renamed to Demonic Summoning
    • Demonic Summoning: It’s now some extent focused skill with 400 solid vary
    • Demonic Summoning: Mana Price has been lowered from 140/150/160/170 to 75/100/125/150
  • Invoker
    • Base Armor lowered by one
    • Wex: Cooldown Discount now not works on gadgets
    • Ghost Stroll: Well being Regeneration has been lowered from 10->80 to 10->45
    • Ghost Stroll: Mana Regeneration has been lowered from 5->40 to 2.5->20
    • Ghost Stroll: Well being and Mana Regeneration are disabled if Invoker took player-controlled injury within the final 3 seconds
    • Expertise: Stage 10 Expertise Twister Cooldown Discount has been lowered from six seconds to 4 seconds
    • Expertise: Stage 15 Expertise Chilly Snap Cooldown Discount has been  lowered from eight seconds to 5 seconds
  • Jakiro
    • Macropyre: Aghanim’s Scepter Ice Wall Motion Gradual has been lowered from 70 % to 60 %
    • Expertise: Stage 10 Expertise Assault Vary has been lowered from +275 to +250
    • Expertise: Stage 20 Expertise Macropyre Harm has been lowered from +30 to +25
  • Lina
    • Dragon Slave: Burn Period has been raised from two seconds to a few seconds
    • Expertise: Stage 10 Expertise Harm has been raised from +20 to +25
    • Expertise: Stage 15 Expertise Well being has been raised from +275 to +325
  • Lone Druid
    • Base Power has been raised from 18 to twenty
  • Luna
    • Moon Glaives: Aghanim’s Shard Orbit Radius has been raised from 150 to 175
    • Moon Glaives: Aghanim’s Shard Collision Radius has been raised from 90 to 115
    • Eclipse: Cooldown has been lowered from 140/130/120 seconds to 110 seconds
  • Magnus
    • Shockwave: Aghanim’s Shard Harm Multiplier on return has been raised from 50 % to 75 %
    • Empower: Bonus Harm has been raised from 12/20/28/36 % to 16/24/32/40 %
    • Empower: Cleave Harm has been raised from 10/20/30/40 % to 16/24/32/40 %
  • Marci
    • Unleash: Strikes per Fury has been raised from 3/4/5 to 4/5/6
  • Mars
    • Area of Blood: Spear Harm has been raised from 75/150/225 to 80/160/240
  • Meepo
    • Earthbind: Projectile Velocity has been raised from 900 to 1000
  • Mirana
    • Expertise: Stage 20 Expertise Harm has been raised from +35 to +45
    • Expertise: Stage 25 Expertise Starstorm Harm has been raised from +200 to +250
  • Monkey King
    • Primal Spring: Cooldown has been lowered from 20/18/16/14 seconds to 18/16/14/12 seconds
    • Mischief: It longer limits motion velocity to 200
    • Mischief: It now grants 10 % bonus motion velocity
  • Morphling
    • Power acquire has been raised from three to three.2
  • Night time Stalker
    • Hunter within the Night time: Aghanim’s Shard Mana Price has been raised from 0 to 50
    • Hunter within the Night time: Aghanim’s Shard Cooldown has been raised from 20 seconds to 30 seconds
  • Omniknight
    • Repel: Cooldown has been lowered from 60/55/50/45 seconds to 60/52/44/36 seconds
  • Pangolier
    • Power acquire has been raised from 2.5 to 2.7
    • Protect Crash: Mana Price has been lowered from 70/80/90/100 to 60/70/80/90
  • Phantom Murderer
    • Base Agility has been lowered by two
    • Phantom Strike: Lifesteal now has a 40 % penalty on creeps
  • Riki
    • Base Assault Velocity has been lowered from 100 to 90
    • Smoke Display: Linger Period has been lowered from 0.5 seconds to zero seconds
    • Expertise: Stage 15 Expertise Methods of the Commerce Agility Enhance has been lowered from +40 % to +30 %
    • Expertise: Stage 20 Expertise Backstab Multiplier has been lowered from +0.4 to +0.3
    • Expertise: Stage 25 Expertise Methods of the Commerce Cooldown Discount has been lowered from 4 seconds to a few seconds
  • Rubick
    • Telekinesis: Influence Radius has been rescaled from 325 to 300/325/350/375
    • Expertise: Stage 15 Expertise +0.4 seconds Telekinesis Carry Period has been changed by +0.4 seconds Telekinesis Carry/Stun Period
  • Sand King
    • Base Harm has been lowered by two
    • Burrowstrike: Harm has been lowered from 100/150/220/280 to 80/130/200/260
    • Sand Storm: Sandstorm Motion Velocity has been lowered from 100 to 25/50/75/100
    • Epicenter: Aghanim’s Shard Pulse Interval has been raised from 2.5 seconds to three.5 seconds
    • Epicenter: Aghanim’s Shard Pulse now solely slows for 50 % of the length of the common Epicenter sluggish
    • Expertise: Stage 15 Expertise +125 Sand Storm Radius has been changed with +25 Sand Storm Transfer Velocity
  • Slardar
    • Bash of the Deep: Water Bonus Harm has been lowered from 10/20/30/40 to eight/16/24/32
    • Expertise: Stage 10 Expertise Guardian Dash Cooldown Discount has been lowered from three seconds to 2 seconds
  • Snapfire
    • Expertise: Stage 10 Expertise Firesnap Cookie Well being Restore has been raised from 125 to 175
  • Techies
    • Blast Off!: Stun Period has been raised from 0.8/0.95/1.1/1.25 seconds to 0.8/1.0/1.2/1.4 seconds
  • Treant Protector
    • Leech Seed: Harm and Heal per second has been raised from 20/35/50/65 to 25/40/55/70
  • Timeless
    • Heroes contained in the tombstone (with Aghanim’s Shard) at the moment are surprised for 3 seconds if it will get destroyed
    • Flesh Golem: Bonus Movespeed has been lowered from 30/40/50 to twenty/30/40
  • Vengeful Spirit
    • Magic Missile: Stun Period has been raised from 1.1/1.2/1.3/1.4 seconds to 1.4/1.5/1.6/1.7 seconds
  • Warlock
    • Base Assault Velocity has been lowered from 100 to 90
    • Deadly Bonds: Imp Motion Velocity has been lowered from 320/335/350/365/380 to 300/315/330/345/360
  • Winter Wyvern
    • Splinter Blast: Mana Price has been lowered from 105/120/135/150 to 105/115/125/135
    • Splinter Blast: Cooldown has been lowered from seven seconds to 6 seconds
    • Expertise: Stage 15 Expertise Arctic Burn Debuff Period has been raised from + two seconds to + three seconds
    • Expertise: Stage 20 Expertise Arctic Burn Gradual has been raised from +12 % to +17 %
  • Witch Physician
    • Base Harm has been lowered by three
    • Intelligence acquire has been lowered from 3.3 to three.1
    • Demise Ward: Assault Vary has been lowered from 700 to 600
    • Demise Ward: Cooldown has been raised from 60 seconds to 100/80/60 seconds
    • Expertise: Stage 20 Expertise Demise Ward Assault Vary lowered from +100 to +75
    • Expertise: Stage 25 Expertise Demise Ward Harm lowered from +60 to +45
  • Wraith King
    • Power acquire has been lowered from three to 2.8
    • Reincarnation: Aghanim’s Scepter Cooldown Discount has been lowered from 40 seconds to 30 seconds

Concerning the creator

Nicholas Taifalos

Aussie Editor for Dot Esports. Nick, higher referred to as Taffy, started his esports profession as a commentator, switching to journalism with a concentrate on Oceanic esports, significantly CS:GO and Dota. E-mail: [email protected]

Author: Ronnie Neal