The Confederation of Danish Trade (DI) has launched a report that claims esports contributes nearly DDK 4.3bn (~£492m) to Denmark’s GDP (gross home product) yearly.
The confederation’s report additionally states that esports turnover amounted to DDK 10bn (~£1.15bn) in 2022. The press launch was translated from Danish to English by Esports Insider.
DI’s new report goals to make clear esports’ significance within the nation. Denmark has a long-standing presence within the esports sector, specifically inside the Counter-Strike and League of Legends scene. The nation has frequently hosted CS:GO majors, with CS2’s first-ever Main set to happen in Copenhagen.
The recognition of gaming throughout the final Danish public additionally appears to be rising, per DI’s knowledge. The report states that in 2022, 30% of grownup Danes performed video games each week, which has elevated from 10% in 2004.
DI additionally notes that there are 141 post-secondary faculties and schools that take care of esports indirectly, form or type. Furthermore, esports and esports-related companies roughly create 3,000 full-time positions in Denmark.
In a launch, the confederation has additionally highlighted that Denmark’s place inside the esports business is being threatened by different nations investing within the sector. Notably, Andreas Espersen, DI’s Head of Digitalisation Coverage, talked about current esports developments made by France, Malta and Saudi Arabia.
Earlier this yr, the French authorities revealed its esports strategy, geared toward furthering the nation’s involvement in esports. Consequently, a ‘nationwide ecosystem’ is being created to assist the esports business.
As such, DI has proposed that the Danish authorities initiates measures to assist the native esports business. This consists of making esports extra engaging to international skills, bolstering understanding of the sector, inserting esports alongside conventional elite sports activities and setting apart grants for actions that strengthen esports’ long-term future.
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