CS2 group discovers game-altering motion delay, however fortunately there is a repair

One of many greatest complaints in regards to the motion in Counter-Strike 2 is simply how clunky it’s. It doesn’t matter what you do, you’re at all times getting caught on one thing, and typically it appears like your motion is delayed.

The delay isn’t a placebo, both: It’s actual, based on the CS group, and a repair has already been found.

Counter-Strike hinges on exact timings for efficient motion and utility. Any delay in gamers’ keystrokes could cause inconsistency, which suggests they will miss jumps by way of no fault of their very own.

Valve have been working to keep away from having CS2’s superior motion and methods contingent on the autoexec, as proven by their adjustments to the jump-throw, however the uncanny delay means a keybind is important to remove randomness.

Listed here are the ties that may remove the delay:

  • bind “w” “+ahead”
  • bind “s” “+again”
  • bind “a” “+left”
  • bind “d” “+proper”
  • bind “house” “+bounce”
  • bind “shift” “+dash”
  • bind “ctrl” “+duck”
  • bind “w” “+ahead; clear”
  • bind “s” “+again; clear”
  • bind “a” “+left; clear”
  • bind “d” “+proper; clear”
  • bind “house” “+bounce; clear”
  • bind “shift” “+dash; clear”
  • bind “ctrl” “+duck; clear”

The brand new “subtick” system, which eliminates the traditional distinction between 64 tick servers for matchmaking and the 128 tick servers used on FACEIT and in skilled play, is presently not doing so properly.

One of the game’s all-time greats hates the system, saying it feels worse than ever. The Counter-Strike group at giant is bemoaning the lack of 128-tick servers, and presently thinks that subtick is poorly built-in.

Regardless of the cause, as soon as the hiccups are fastened, CS2 goes to be a stellar entry within the aggressive first-person shooter style. The problems with latency and servers are more likely to be fastened sooner somewhat than later, as Valve has forced all players onto the new system.

In regards to the writer

Hunter Cooke

Investigative Unit. Rainbow Six Siege, VALORANT.

Author: Ronnie Neal