Cities: Skylines 2 devs lastly handle tragic efficiency woes, provide recommendation to gamers

Cities: Skylines 2’s tough early launch has prompted builders Colossal Order to concern a brand new assertion to gamers, primarily explaining why they occurred and what gamers can do to resolve essentially the most urgent of points immediately.

“Cities: Skylines II is constructed for the longer term with fashionable {hardware} in thoughts, permitting us so as to add extra depth and element to the sport than its predecessor had,” the developer stated on Oct. 25.

Additionally they added their assertion is supposed to supply “further context” to what’s really occurring with the sport and lay out a working roadmap.

The devs went on to assert these points aren’t basically associated to the sport. In response to them, the sport’s bold graphical constancy could also be inflicting extreme hitching on sure {hardware}. If gamers are able to sacrifice eye sweet, Colossal Order stated, they will enhance efficiency considerably by disabling a number of graphics settings.

Colossal Order even offered a full information on the right way to tweak the sport’s settings with the hopes of getting an fulfilling framerate.

The provided guide detailed every little thing the gamers ought to do to expertise the sport in the easiest way attainable. Firstly, CO advises gamers to attend for the “digital texturing” course of to finish. The method shouldn’t take greater than a minute, devs declare, however time can range relying on {hardware}. Whereas it’s nonetheless ongoing, it may well additionally trigger extreme lag in the primary menu, a problem reported by many players on Steam.

Subsequent, Colossal Order advises gamers to make use of the next beneficial settings for an optimum expertise:

  • Decision: 1920x1080x60Hz
  • Depth of Subject: Disabled
  • Volumetrics High quality: Medium
  • Movement Blur: Disabled
  • Dynamic Decision: Fixed/Automated

The builders additionally say Movement Blur, Depth of Subject, and Dynamic decision settings are non-obligatory and that gamers ought to tailor them to their wants and liking. In response to the offered information, these three settings could cause vital adjustments within the sport’s graphical constancy, with the Dynamic decision having essentially the most potential of creating the sport look blurry and unappealing.

Publish-release, CO will now deal with eradicating stutters, enhancing GPU and CPU utilization, and pushing any optimizations they could require in the course of the optimization course of.

However, even with all of the fixes, CO warns its goal for Cities: Skylines 2 is a steady 30FPS. The sport’s scope and gameplay will rely closely on gamers’ CPUs, which is able to undoubtedly convey the FPS down as soon as a metropolis reaches a sure measurement. Colossal suggests 30FPS is sufficient for a metropolis builder, in comparison with a multiplayer shooter.

Nonetheless, the Cities builders will nonetheless attempt to attain the best attainable efficiency ranges and try to attain a steady 60FPS regardless of the state of affairs.

In regards to the creator

Andrej Barovic

Gaming since childhood, Andrej spends most of his time ranting on how video games was. He is been a author for over two years, combining his love for literature and fervour for video video games. He is normally round after darkish, grinding his means via the newest FromSoftware launch or shedding his thoughts on Summoner’s Rift.

Author: Ronnie Neal