Battlefield 2042 continues correction course with replace 2.1: new weapons, map rework and extra

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Replace 2.1 for Battlefield 2042 is within the beginning blocks. This brings not solely weapons from the archive and a brand new automobile, but in addition a transforming of the map New Starting.

The Battlefield 2042 builders have been working exhausting on the multiplayer shooter over the previous weeks and months, and now the most recent replace, model 2.1, is prepared for launch. We’ve collected an important adjustments and enhancements for you, and naturally we even have the patch notes prepared for you.

Launch: When is Replace 2.1 obtainable?

Replace 2.1 shall be launched on 27 September at 10am . So by the point you learn this, you’ll most likely be capable of begin downloading.

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Obtain: How massive is Replace 2.1?

The obtain measurement of Replace 2.1 on Steam is about 6.4 GB So you need to have downloaded the brand new patch shortly

Content material: What does Replace 1.2 ship?

Replace 2.1 offers Battlefield 2042 a veritable truckload of enhancements and adjustments. All patch notes may be discovered on this text. Nevertheless, now we have already summarized the highlights for you within the following listing:

  • Rework of the map New Starting: As soon as once more DICE desires to implement the suggestions of the neighborhood and has grabbed the map New Starting after Kaleidoscope. In concrete phrases, because of this the New Starting rework ought to profit infantry battles in confined areas. Flags and targets are actually a lot nearer collectively, and working distances have been shortened – in some instances even whole areas of the map have been eliminated! There are additionally extra and new cowl choices to optimise the sport expertise for soldiers.
  • New Weapons: Battlefield veterans will after all know the P90 (from Battlefield 3), the GOL Sniper Magnum (from Dangerous Firm 2) and the M1911 (additionally on Dangerous Firm 2) from earlier components of the collection. Now the taking pictures weapons additionally land in 2042 and may be unlocked by way of the brand new deployment system because of replace 2.1.
  • New automobile: With the Polaris RZR, a brand new gentle buggy lands on the battlefield of 2042. The automobile can accommodate a number of gamers directly and was already launched on the unveiling of Season 2. Now it”s lastly obtainable to drive your self.
  • Many enhancements and bug fixes: Replace 2.1 reduces mouse enter lag points, optimises balancing for the Nightbird and assault and transport helicopters, improves Irish”s APS-36 guard system and brings many different adjustments and enhancements.

Liquidator occasion introduced for October 2022

Final however not least, DICE has introduced a brand new occasion that’s supposed to begin in mid-October – there is no such thing as a concrete date in the meanwhile. Simply as little do we all know what’s in retailer for us with The Liquidators. The few, sparse items of data not less than reveal that infantry gameplay would be the focus and gamers will be capable of earn new beauty gadgets. Wait and see.

What”s subsequent for Battlefield 2042?

What occurred final: Most just lately, Battlefield 2042 launched with Grasp of Arms Season 2, which may even result in a major enhance in participant numbers. In the event you haven”t but jumped again into the fray, you will discover all the data it is advisable find out about Season 2 in our massive overview – you’ll be able to watch the trailer for the Battle Go of Grasp of Arms as follows:

That is what occurs after 2042: On the identical time, we are able to already enterprise a glimpse into the way forward for the Battlefield collection: It”s no secret {that a} fully new half is in growth. Above all, the story marketing campaign is meant to play a major function. Final however not least, even EA boss Andrew Wilson commented on the final Battlefield video games – and admitted errors: That they had upset the followers” expectations, however now need to enhance.

Patch Notes from Replace 2.1 for Battlefield 2042

Normal

  • Fastened a bug that prevented the listing of weekly missions from scrolling on the finish of the spherical.
  • Assortment – Fastened a problem the place the fallacious enter icon was displayed when equipping automobile customisations
  • Statistics – Fastened a problem that might trigger the accuracy statistics to succeed in a worth higher than 100%.
  • Eliminated an alignment concern associated to HUD notifications on widescreen screens.
  • Resolving a scaling concern associated to HUD notifications
  • Fixes a problem that might trigger a black display screen after exiting a recreation that was close to the top of the spherical
  • Fixes a problem that might trigger the introduction video to play when you began the title in full display screen mode and pressed Alt + Enter immediately to modify to windowed mode
  • Eliminated cases the place visible artefacts may seem on display screen whereas creating a brand new server on the Exodus Conquest playlist.
  • Fastened bugs the place binding a secondary enter to mouse buttons didn’t work
  • The kind arrow now factors accurately to the participant space within the Battlefield Portal Browse Tab

Battlefield Portal

  • A number of fixes and changes have been made to deal with points with belongings and collisions on basic period maps

Guidelines Editor

  • Choice lists for Crawford, stranded, Season 2 weapons and autos added in rule editor
  • Audio Asset Library added
  • Asset library for world symbols added
  • Block RemovePlayerInventoryAtSlot added to rule editor
  • Block RemovePlayerInventory added to rule editor
  • Block EnableFastTicketBleed added to the principles editor
  • Block OnPlayerExitCapturePoint added to the principles editor
  • Block OnPlayerEnterCapturePoint added to the principles editor
  • Block OnCapturePointNeutralizing added to the principles editor
  • SetCapturePointOwnership added to rule editor
  • Block EnableCaptureHQ added to rule editor
  • Rule Editor prolonged by CapturePointCapturingTime
  • Guidelines Editor prolonged by CapturePointNeutralizationTime
  • Block SetNeutralizationMultiplier added to rule editor
  • Improved error messages to make clear parameter kind mismatches for some blocks

Modifiers

  • Modifiers added for crosshair hiding (additionally impacts autos)

Devices

  • Fastened incorrect zoom ranges when utilizing SOFLAM

Maps

Breakout

  • Removing of silo injury results that cease when the silo is queued for destruction.
  • The VFX results for the foot on snow within the helicopter through the introduction sequence are not displayed

Discarded

  • Fastened a problem the place the terrain across the base of the catwalk ship rail might be destroyed to the purpose the place it floated

Publicity

  • Removing of bullet decal photos that don’t look sensible on a picture within the C3 sector.
  • Removing of MD540 Nightbird minigun bullet rifling that disappeared when fired at sure objects
  • Fixing of a fireplace extinguisher that floated after destroying the wall.
  • Fixing a degree of element (LOD) downside on the wall close to the steps in sector E2
  • Fastened a problem the place gamers may unintentionally enter areas above the D1 flag room and shoot at unaware enemies resulting from belongings with lacking collisions

Sandglass

  • Fastened an audio concern the place strolling over the out of doors bins on the west facet of B1 was inappropriately triggering a mud sound

Kaleidoscope

  • Fastened a problem that prevented the AI from utilizing the ladder between the B2 and D1 seize factors.
  • Fastened a LOD concern with the planters within the sq. being everywhere in the map

Orbital

  • Fastened a problem the place the carports would wobble throughout opening animation.
  • Fastened a problem the place the audio of the dumpster was set to dust
  • Fastened a problem the place the rocket from the rocket launchers would fly by means of the map when fired underneath the soldier whereas standing on the ramp from the crawlspace

Renewal

  • Fastened a problem within the analysis facility the place gamers may clip platforms and see by means of the amenities whereas the pinnacle was seen to others on the opposite facet
  • Fastened a problem the place gamers may get caught on the ceiling and see by means of components of the constructing when climbing on the lab barrels positioned within the corners
  • Fastened a problem the place gamers may get caught on the ceiling of the sewers and see by means of the constructing when standing on the propane tank
  • Fastened a problem that prompted the participant digicam to chop off when leaping onto the pump station
  • Fastened a problem the place grenades thrown close to the wall of the small lab may penetrate the terrain
  • Fastened a problem the place the breakthrough insertion helicopter would land on the attacker facet outdoors the terrain
  • Fastened a problem the place the terrain was reducing by means of the concrete channel
  • Fastened a problem the place the desks within the Synseco constructing have been having LOD points
  • Fastened a problem with raised shadows on either side of the steps main as much as the analysis facility
  • Removing of LOD points with the storage racks within the analysis facility constructing.
  • Eliminated LOD points for the fabric across the home windows on the bottom flooring of the analysis facility.
  • Fastened sharp black shadows on the sting of the bridge resulting in the analysis facility
  • Fastened uneven and sharp lighting on the partitions contained in the analysis facility.
  • Fastened a problem the place after destroying the vegetation on the vab basis, the terrain revealed seemed unnatural and stretched out
  • Eliminated an LOD concern with the concrete ceiling within the destroyed state.
  • Fastened an issue the place shadows have been too darkish in a number of areas of the map
  • Fastened lacking wall mesh in some locations
  • Fastened a LOD concern with the planters discovered all through the extent.
  • Fastened flashing and disappearing lights and shadows on a wall within the analysis facility

Stranded

  • Fastened a problem the place a LATV4 reconnaissance aircraft that was partially trapped within the hatch would take injury over time
  • Fastened a problem the place autos would stutter when opening the hatches.
  • Fastened concern the place gamers would stutter when standing on the rotating platform within the present room
  • Fastened a problem the place an prolonged occluder was seen when the participant was close to the suitable edge on the foredeck
  • Fastened a problem in sector C1 the place an occluder was seen when the participant was mendacity on the sting of the ship close to the zipline that results in B1 and searching in direction of the aerial
  • Fastened a problem in sector C2 the place an intense flashing was occurring in one of many corridors of {the marketplace}
  • Fastened a problem the place flickering was seen within the background of the mission display screen
  • Fastened a problem the place the G-84 TGM would get caught when firing into the E1 management tower.
  • Fastened inconsistent metrics concern the place the participant couldn’t undergo 12 of the 36 gaps between the metallic beams and the containers on prime of the ship
  • Fastened concern the place participant obtained injury till they died when leaping on a transferring platform

Soldier

  • Improved enter question to scale back latency of goal enter
    • Gamers who’ve beforehand skilled mouse enter latency throughout gameplay ought to really feel an enchancment with this recreation replace. Please share suggestions in your expertise after getting been in a position to play.
  • Fastened a problem that prompted overexposed lights on the troopers” uniforms (IFF).
  • Fastened a problem the place restore VFX was nonetheless current for a short while after getting into the automobile.
  • Fastened a problem the place the character”s stance was not reset when getting into/exiting autos
  • Fastened a problem the place the animation for cooking grenades was lacking
  • Fastened a problem the place the large affect sound was not taking part in accurately when C5 was hooked up to autos
  • Fastened a problem the place animations have been lacking when throwing grenades.
  • Fastened points with inconsistent facial wrinkles throughout a number of characters. Correct skincare is vital to enhance an energetic life-style on the battlefield
  • Fastened a problem the place troopers could be seen for a second earlier than spawning on the spawn beacon
  • The grenade throw animation ought to now play accurately
  • Fastened a problem the place incorrect world log messages have been displayed when repairing an plane from the passenger seat
  • The battle hammer ought to now have a success indicator when it hits a goal
  • Sundance”s touchdown animation with the wingsuit has been improved. It not causes jerky behaviour
  • Fastened unintended behaviour of soldier physics animations in deep terrain craters
  • Improved mendacity behaviour in craters and on rock ledges
  • Added a short lived motion velocity for troopers once they change their stance
  • Added a brief cooldown to stop stance/mendacity change spam
  • Fastened a problem with the digicam locking up when beginning a slide
  • Improved hit detection of pictures fired by troopers on the transfer and in open automobile seats
  • A susceptible soldier can not push different susceptible troopers round
  • A brand new participant collision behaviour for pleasant troopers has been launched to stop physique blocking in tight areas. Pleasant troopers who’re transferring can now transfer by means of different troopers, however shall be pushed away as soon as they cease transferring to stop clipping

Specialists

Boris

  • Fastened a problem that prompted the SG-36 Sentry Gun to generally shoot by means of smoke at enemy gamers.
  • Fastened a problem the place the SG-36 Sentry Gun would float after being deployed
  • Fastened a problem the place the turret deployment sound was delayed when the SG-36 Sentry Gun was deployed with Boris

Casper

  • Fastened a problem the place the OV-P reconnaissance drone would fly in circles after being bumped by one other participant
  • Fastened a problem the place gradual autos couldn’t destroy the OV-P reconnaissance drone by ramming or working over it.
  • Fastened a bug the place the tooltips of Casper”s OV-P recon drone have been proven as unassigned when the maintain button was unbinded

Crawford

  • Fastened a problem the place the mounted volcano might be seen within the character”s palms once they picked up the gadget
  • Fastened a problem the place the EMP VFX on the mounted Vulcan was not current whereas underneath the EMP impact
  • Fastened a problem the place the mounted Vulcan”s defend wouldn’t show accurately when destroyed

Irish

  • Fastened a problem the place the APS-36 Shootdown Sentinel was not blocking the M320 LVG and M26 Mass Frag attachment grenades.
  • The legs of the APS-36 Shootdown Sentinel now have correct shadows

Lis

  • Fastened a problem the place an audio hit was triggered on Li”s missile when it didn”t hit something
  • Fastened a problem the place the G-84 TGM would get a success indicator however do 0 injury to the enemy soldier

Rao

  • Fastened a problem the place Rao”s sign chopping pulse was lacking.
  • Fastened a problem the place Rao would detect any enemy destroying tools close by

Autos

  • Fastened a problem that prompted jets to not replace visually from a distance.
  • The palms are actually accurately aligned on the 4×4 utility steering wheel when getting into the automobile.
  • Small enhancements to make the exhausts within the automobile lifts look much less bizarre. They have been very exhausting.
  • The audio SFX from stealth helicopter bombs not persist after firing.
  • Car countermeasure prompts are actually solely seen to the driving force/pilot.
  • The Gunner VE has been eliminated throughout spawn and is now solely displayed when within the Gunner place.
  • Up to date air-to-ground missile crosshairs on jets to point out crosshairs.
  • The message “In Stealth” is not heard on stealth helicopters with energetic 30mm cannon pods.
  • The HEAT Grenade has been renamed HE Grenade to higher mirror its meant use as an anti-infantry grenade

EBLC-RAM

  • The EBLC RAM tower has been aligned in order that it now sits nicely on the principle physique.
  • The countermeasure immediate is now displayed accurately for the EBLC-RAM
  • Fastened a problem that prompted the EBLC-RAM”s energetic safety system to detonate Li”s guided missile from additional away than meant
  • Fastened a problem that prompted the crosshairs to be displayed when the automobile deployment sign was deployed.
  • Fastened a problem that prompted the EBLC-Ram energetic safety system capability to seem to shoot Lis missiles within the fallacious route
  • Fastened a problem that prompted the EBLC-RAM Spawn Beacon to not connect accurately to transferring objects.
  • In the event you place the EBLC-RAM”s Crew Insertion Beacon in an invalid space, the beacon will not spawn on the final place it was positioned at
  • The EBLC-RAM now has working lights within the assortment screens .
  • When exiting the EBLC-RAM with the Crew Insertion Beacon Deploy capability, you now robotically swap again to the beforehand outfitted weapon

Autos – 60mm Flak Weapon Pod
The 60mm Flak Weapon Pod was underperforming in opposition to plane, so now we have elevated its effectiveness. Alongside this variation, now we have additionally lowered the injury in opposition to infantry to additional solidify its objective.

  • Velocity has been elevated from 150 -☻ 250.
  • Delay of detonation elevated from 0.15 -☻ 0.02
  • The detonation radius of the automobile was lowered from 10 -☻ 2
  • Injury multiplier for infantry lowered from 0.47 -☻ 0.05
  • Fastened a problem that prompted the 60mm flak weapon pod to unintentionally injury infantry when damaging autos

AH-64GX Apache Warchief and KA-520 Tremendous Hokum
We’ve discovered that stealth helicopters have develop into the dominant plane of alternative since their introduction in Season 1. In Replace 2.1, we’re making a number of stability changes to the AH-64GX Apache Warchief and KA-520 Tremendous Hokum to make sure that all helicopters serve a selected objective on the battlefield. Because of this, we’re growing their effectiveness in opposition to autos.

  • The velocity of the 127mm anti-vehicle missile pack has been elevated.
  • 127mm Anti-Car Rocket Pack injury elevated from 100 -☻ 130
  • 127mm Anti-Car Rocket Pack is now extra correct at shorter ranges
  • 127mm Anti-Car Rocket Pack replenishment fee has been lowered by 1.3 -☻ 2
  • 30mm Gunner Fireplace Fee has been lowered by 350 -☻ 200
  • 30mm gunner velocity elevated
  • 30mm Cannon Gunner Injury Begin Injury elevated 18 -☻ 40
  • 30mm Cannon Gunner Injury Remaining Injury elevated 8 -☻ 25
  • 30mm Cannon Explosion Injury elevated 18 -☻ 20
  • 30mm cannon overheat elevated

MD540 Nightbird – Mounted 7.62mm Miniguns
We replace the miniguns to make sure they continue to be highly effective when underneath energetic management, whereas their effectiveness is lowered when underneath steady hearth.

  • The minigun”s wind-up time has been lowered.
  • Minigun wind down time has been elevated.
  • Complete dispersion was decreased
  • Overheating was elevated

MV38-Condor / Mi-240 Tremendous Hind – 7.62mm Minigun Pod
We discovered that the Transport Helicopter 7.62mm Minigun Pod was primarily used for ranged fight. We’re making some changes to the stability to make sure that the main target stays on the meant defensive and shut fight use. It’s now extra correct, however with an general decrease injury output and vary, whereas additionally overheating sooner.

  • Injury drop beginning distance has been lowered from 350 -☻ 150.
  • The ultimate distance of the injury drop has been lowered from 1000 -☻ 300.
  • Dispersion has been lowered.
  • The wind up time was lowered
  • The downwind time was elevated
  • The overheating was elevated

Weapons

  • Fastened a problem the place AM40 and Avancys bullets have been registering as SMG bullets.
  • The AM40 customary ammunition now accurately shows the meant journal depend of 20
  • The AM40 and Avancys can not be used underwater
  • Adjusted deployment delays for vault weapons to make sure a smoother expertise
  • Fastened a bug the place selecting up the DM7 from the bottom would show an incorrect weapon icon
  • Fastened a problem the place the M11 scope was not displayed accurately on the BSV-M.
  • Fastened a problem that prompted undesired behaviour with ammunition underneath the barrel
  • Fastened a problem that prompted avancys to show the fallacious LOD when one other participant zoomed in on you.
  • Fastened a problem the place the PF51 would wobble when firing after switching to and from the first weapon
  • Eliminated muzzle flash of the silencer that was seen in entrance of the BSV-M when utilizing sure scopes
  • Lacking indications for underbarrel mountings have been discovered
  • Reloading is not generally misplaced on the SWS-10 when working low on ammunition
  • SFX have been improved for laser sights
  • The attachments of the Ghostmaker R10 are actually displayed on the kill playing cards
  • The PF51 now reveals the right journal measurement within the assortment screens
  • The Goal 8T scope now has the right icon on the avancys

What do you concentrate on Replace 2.1 for Battlefield 2042: What adjustments and enhancements are you most enthusiastic about? What do you would like for the way forward for the shooter and the collection? Tell us within the feedback!

Author: Ronnie Neal