Aaron Keller hints at matchmaking, final retention modifications in Overwatch 2 season 3

One factor the Overwatch 2 group isn’t shy about is sharing their ideas in regards to the state of the sport with builders. Whereas most of us probably want they’d accomplish that in a bit extra constructive method as a substitute of yelling into the void, the group behind the sport desires gamers to know that they’re listening to the given suggestions. 

Recreation director Aaron Keller posted a Developer Update blog right now that included some reflections on the earlier season of Overwatch 2. He additionally hinted at key modifications that will likely be coming in season three, which is projected to start out on Feb. 7. 

The most important gripe in the neighborhood all through the previous 9 weeks has been in regards to the state of aggressive mode. Gamers usually felt that video games weren’t evenly matched, leaving one group at a drawback over one other. The excellent news, based on Keller, is that the group will likely be implementing some ranked modifications subsequent season and “fairly just a few extra” in season 4, projected to start out in early April. 

Since swapping heroes is commonly a key a part of Overwatch 2, the event group added a passive that lets gamers retain 30 % of their final cost once they change heroes. This will likely be lowered to 25 % as a part of a “tuning go” in season three.  

One other main concern in season two was the reign of Roadhog, who tore by means of ranked video games and arcade modes alike along with his one-shot Chain Hook combo. He was given a big nerf on Jan. 24 that diminished that one-shot potential, however hero designer Alec Dawson stated the modifications took so lengthy due to bugs that disabled hotfixes to sure heroes. 

Keller famous in his Developer Replace that every one of these bugs have been fastened and the group now has the “full capability to fill in” modifications between the standard preliminary and midseason patches. 

He additionally stated the group is properly conscious of suggestions relating to the one-shot potential of heroes and their much less enjoyable mechanics, however solely provided a cryptic paragraph in regards to the nuance concerned in making modifications to heroes. 

Whereas none of that is precisely groundbreaking information for Overwatch 2 critics, it does present that the event group is listening and attempting to make modifications as they’re wanted.  

Author: Ronnie Neal