Last Fantasy XIV – Tips on how to Play Summoner

Be taught all there may be to learn about how one can prepare your primal dragon Bahamut and his mates!


The second I end scripting this, Summoner has most likely undergone one more huge rework.. so why trouble. Ehm. In any case. Hi there! Welcome to the Summoner Information for Last Fantasy XIV. Right here we’re speaking concerning the pet-DPS with the destruction capabilities of an historical superweapon throughout the lore of Last Fantasy XIV, in gameplay not a lot.

Summoner is all about setting your pets to the utmost dimension, cluttering up everybody else’s display screen, and questioning why your static all the time wipes each time Titan’s on display screen. Apart from that, it is the caster with essentially the most mobility and is available in with a good quantity of utility by having a partywide heal constructed into your rotation, in addition to some hefty DPS buffs.

And the one draw back is that your rotation may be very static and drifting out of it’s a little bit of a ache within the butt. However a minimum of you’ll be able to all the time skip elements of it to get again on monitor.

Lore

The Summoner is one other of Last Fantasy’s basic jobs. It made its debut in Last Fantasy III as a powered-up model of the Evoker, to name on the powers of the summons and unleash devastating assaults. It’s most likely most remembered for its implementation in Last Fantasy IV, being the job of Rydia who will get taken in and educated by the summons to help Cecile in his combat towards Golbez.

In Last Fantasy XIV, nevertheless, the artwork of summoning has solely not too long ago been rediscovered. Again within the third Astral Period, members of the Allagan Empire developed the humanities as a way to manage and higher perceive Primals or Eikons as they known as them.

They will summon forth weaker variations of the tribes’ deities and use them in battle. However because the Empire grew, so grew suspicion that these Summoners is likely to be tempered by the beings they claimed to manage. For this reason the artwork was banned and solely not too long ago rediscovered by the scholar Y’mithra Rhul.

In the course of the Summoner’s job quest, you may study extra concerning the ins and out of the artwork of summoning and also you would possibly even study one thing vital concerning the idea of Primals and Eikons on the planet of Last Fantasy XIV.

From Arcanist to Summoner

For those who plan to go down the trail of the Summoner, you may first must unlock the Arcanist class. For those who’re making a brand new character, this is likely one of the beginning lessons you’ll be able to decide, in any other case, you’ll be able to unlock it after hitting degree 10 in Limsa Lominsa’s Decrease Decks by accepting Approach of the Arcanist Murie.

You are then required to hit degree 30 on Arcanist and full the hunt Sinking Doesmaga. Then the Arcanist can break up off into both Scholar or Summoner. To unlock Summoner, merely settle for Austerities of Flame from Thubyrgeim within the Decrease Decks of Limsa Lominsa. Do nevertheless observe that Scholar and Summoner share their leveling expertise. So when you determine to choose up Scholar someday down the street, you will not must degree it individually.

It’s nevertheless important that you just full all of the Summoner job quests, they do not solely drop new gear but in addition unlock most of your abilities. So when leveling make certain to verify in on the quests each few ranges, the ultimate job quest ends at degree 70, and at degree 80 you get a little bit epilogue.

Summoner 101

The Summoner is one thing that appears an entire lot extra sophisticated than it truly is. For those who scroll down its nearly exhausting record of abilities, you are most likely questioning how all of that is supposed to suit in your hotbar. However when you truly begin sorting all of it, you may discover that with 25 skills in your hotbar, Summoner is likely to be essentially the most button financial job within the sport.

Summoner is a ‘pet’ job within the loosest sense of the time period. Sure, you technically summon a carbuncle that may then remodel right into a primal being of questionable energy, however more often than not it’s going to find yourself being the conduit of your casts as a substitute of getting its personal thoughts.

As a substitute, Summoner is a caster that shifts by way of phases, going from the explosive Bahamut section, by way of Garuda, Titan, and Ifrit and ending off with Pheonix to start out all of it once more. The one factor you may have some quantity of management over is the way you place Garuda, Titan, and Ifrit who all have their very own quirks so that you can study and optimize round.

With Garuda, you get a harm over time impact and time to weave your further abilities like Fester, with Titan you may have fast casts on prime of a weave for further harm, and for Ifrit, you get a mobility choice and three prolonged casts.

And we will not neglect concerning the Aetherflow mechanic both, as soon as each 60 seconds you get to make use of Vitality Drain or Vitality Siphon. This offers you two stacks of Aetherflow which let you use Fester and Ache Flare, that are high-damage skills you’ll be able to then weave into your rotation. It additionally permits Additional Damage which lets you solid Damage IV which is a high-damage instantaneous solid spell that enables some motion and additional weave potential.

Summoner Utility

As a Summoner, you may have a quick array of supportive abilities and talents that make Summoner an incredible selection for development and studying teams. For after you have a fight Elevate, similar to Crimson Mage that may regardless of its lengthy solid time, Elevate is totally value bringing.

Then there’s Searing Mild with is a partywide harm buff that lasts for a complete of 30 seconds. Whereas the three% harm enhance would not appear a lot at first, its lengthy runtime and the potential to be stacked with different buffs make it an incredible harm buff to convey into a celebration. Simply make certain to hit these 2-minute buff home windows usually.

Then there’s your Phoenix which lets you use Eternal Flight and Rekindle. Making Summoner the one job in Last Fantasy XIV whose therapeutic is a part of their rotation. One more reason to convey a Summoner usually, you’ll be able to simply throw out some mighty heals with out bleeding any harm.

Fight

As talked about above, most of Summoner’s gameplay is about biking by way of all of your summons and making use of their skills. All of them have a particular vibe to them with Bahamut being your massive burst harm section, Garuda giving your ample alternative to weave Fester or Painflare, Titan providing you plenty of motion choices and Ifrit locking you down for 3 casts whereas additionally supplying you with a splash in direction of the boss for fast repositioning.

Then you may have Aetherflow administration you may have to seek out the suitable placement in your rotation whereas ensuring it is all the time on cooldown. You even have your Damage IV solid that offers excessive harm however is not all the time prioritized.

However Summoner is the type of job that appears overwhelming and sophisticated at first and seems to be easy and kinda easy when you get the cling of it. Definitely one thing it’s important to observe a little bit, however out of all of the casters it is most likely the simplest to choose up and regulate with ought to one thing mess up your rotation.

Multi-Goal Encounter

Not like many different DPS, the Summoner’s AoE harm is definitely a acquire on 3. So you need to solely resort to the Multi-Goal abilities in your arsenal if there are 3 or extra enemies round. From there on, your rotation is fairly easy. You Summon Bahamut and weave Searing Mild your harm buff, you then begin spamming Astral Flare and weave Enkindle Bahamut and Deathflare in between. You need to be capable of do this as much as 6 instances. Additionally remember to make use of Vitality Syphon right here after the third Astral Flare solid.

Now you progress into the primal section by summoning Garuda, make certain to weave Swiftcast for Slipstream first, then you can begin utilizing Emerald Disaster. You too can begin to weave Painflare right here. As soon as Garuda is burned out, you progress on to Titan and solid Topaz Disaster as a substitute, simply remember to weave Mountain Buster.

Then you definately transfer on to Ifrit and solid Ruby Disaster and use Crimson Cyclone and Crimson Strike in between. Remember that your Ifrit section has a worldwide cooldown solid time.

You end off through the use of Firebird Trance and begin casting Model of Purgatory as a lot as doable and weave Rekindle and Enkindle Phoenix in between for optimum harm output. For those who’ve finished the whole lot accurately, you need to now repeat the primal section of this rotation till all of it restarts with Summon Bahamut.

Single-Goal Encounter

Your Single-Goal rotation is mainly the identical, you simply use the single-target variations of those spells as a substitute. However for the sake of completion, we’re gonna stroll you thru these as properly.

You begin through the use of Summon Bahamut and weave Searing Mild, then begin utilizing Astral Pulse, you need to be capable of solid as much as 6 of these. In between these casts, you may additionally weave Vitality Drain in addition to Enkindle Bahamut, Deathflare, and Fester.

Subsequent, you employ Summon Garuda, weave in your Swiftcast potential, and solid Slipstream then solid Emerald Ceremony 4 instances till we transfer on to Summon Titan. Right here you may solid Topaz Ceremony and weave Mountain Buster 4 instances and transfer on to Ifrit. Use Summon Ifrit and greatest begin utilizing Crimson Cyclone, then Crimson Strike till you’ll be able to return to casting Ruby Ceremony 3 times.

You need to now additionally solid Damage IV and relying in your Spell Pace, you would possibly want a Damage III solid to bridge till Firebird Trance comes again up.

Subsequent, we transfer to the Phoenix section, solid Firebird Trance, and begin utilizing Fountain of Fireplace. You need to be capable of solid this potential as much as 6 instances. Across the third solid, Vitality Drain ought to come off cooldown and you can weave Fester in addition to Rekindle and Enkindle Phoenix. After you loop again into your rotation with the primal summons and begin over once more at Bahamut.

Opener

This bears repeating, because it’s largely the identical factor as up above.

You precast Damage II by about 2 seconds earlier than you employ Summon Bahamut and weave Searing Mild for the partywide DPS buff. Now you’ll be able to solid Astral Impulse 6 instances in a row. And you will weave Vitality Drain on the third solid. Weave Enkindle Bahamut and Fester on the fourth one, and weave Deathflare and Fester on the fifth one. Technically there may be nothing stopping you from spacing these out a little bit when you discover the weaving window a little bit too tight.

Then use Summon Garuda and weave Swiftcast to solid Slipstream, and use Emerald Ceremony 4 instances. Subsequent, you Summon Titan, use Topay Ceremony and weave in Mountain Buster and from right here on simply proceed as described above.

Burst

Technically, Summoner would not have a lot of a burst window. Technically it happens each time Searing Mild comes off cooldown and also you Summon Bahamut. However that is only a pure a part of your rotation until you’ve got drifted your rotation a little bit. So strive not to do this. Simply preserve a watch out for Searing Mild’s cooldown timer and ensure it aligns with Summon Bahamut.

Closing Ideas

Summoner is as easy as a job in Last Fantasy XIV will get. Its rotation is simple to choose up and study and when you messed it up as a result of butterfingers or premature demise, you’ll be able to simply skip the primal a part of your rotation and soar again in.

Apart from that, your Elevate is fairly helpful throughout development and Phoenix and that Remedy spell will make your healers glad. And that is about it. You are able to do a little bit experimenting on the subject of gear although, both prioritize Crucial Hit harm or Spellspeed. Technically they will come out across the similar harm output, however when you desire a sooner tempo and an additional solid or so added to your rotation, why not?

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Author: Ronnie Neal