Do not sleep on Armored Core 6’s melee weapons

Psst. Pay attention right here, Armored Core beginner. Do you need to know a secret? 

Armored Core 6: Fires of Rubicon is secretly a Bloodborne sequel—if you know the way to play it like one, that’s. Swap out grotesque monsters for towering mechs, and the identical mindset of dancing round your enemies whereas taking opportunistic slashes at them nonetheless applies. Don’t depart your close-quarters fight abilities in Yharnam, as a result of they’ll be helpful on Rubicon 3 as properly.

You get the BU-TT/A Pulse Blade as a part of your beginning equipment, and it’s fairly tempting to go away it within the mud with the remainder of your substandard starter gear. However you’ll want it if you wish to unlock your Armored Core’s true potential, particularly within the early recreation. It’s essential be as aggressive as potential, getting proper up in your enemy’s face—and very like Bloodborne, AC6 drives this lesson house with its first boss. 

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Associated: Armored Core 6: How to beat the first boss – PCA heavy combat helicopter

Your rapid intuition could be to hold again and depend on your assault rifle and missile launcher to cope with the PCA heavy fight helicopter—completely comprehensible, proper? 

This technique sometimes ends in seconds, because the helicopter’s relentless missile barrages will tear via your well being like a moist paper towel. The lesson right here? Stand up shut, and keep there. Closing that hole is what made the sport click on for me, and shredding via the helicopter’s well being bar felt like second nature once I referred to as upon the muscle reminiscence I’d constructed up via years of taking part in Darkish Souls and its spinoffs.

Even after the primary boss battle, your melee weapons stay a viable technique all through your complete recreation, much more so once you take advantage of Quick Boost to shut the gap. There’s little extra gratifying in AC6 than launching your self straight at an enemy mech, slashing them twice along with your laser sword earlier than following up with a shotgun blast to the face.

Whereas the number of melee weapons in AC6 isn’t fairly as broad as the handfuls of ranged weapons accessible, what’s there feels distinct sufficient to remain related, together with one more iteration of FromSoftware’s legendary recurring weapon, the Moonlight Greatsword. Like almost each different side of AC6, you’ll by no means be in need of choices in case you really feel like turning your 50-foot-tall combating robotic right into a ninja. 

There are solely 9 identified melee weapons within the recreation together with the Moonlight Greatsword, however like ACs themselves, all of them cater to totally different playstyles. Weapons just like the Double Chainsaw have their place, however the Vvc-770LB Laser Blade rapidly grew to become a quick favourite: Slashing and sweeping with a katana fabricated from pure power as you bisect enemies caught in your path simply feels so cool.

On the finish of the day, you would possibly choose to snipe enemy mechs from the opposite facet of the battlefield, however a close-range strategy is simply as possible, and melee weapons might even assist Soulsborne followers settle into AC6’s unfamiliar fight loop. One factor’s for positive, not less than: The opposite mechs received’t expect it.

Concerning the creator

Grant St. Clair

Grant St. Clair has been gaming virtually so long as he is been writing. He has very many opinions to share with you, principally about the best way armor balancing works in- wait, the place are you going?

Author: Ronnie Neal