All buffs, nerfs, and modifications coming in Road Fighter 6 July 24 Rashid Patch

Road Fighter 6 is rapidly approaching two months available on the market, and gamers worldwide are coaching to grasp the meta to succeed in new heights within the Battle Hub and LAN occasions. Capcom is able to throw a tornado-themed wrench into these by releasing the sport’s first DLC fighter, Rashid, and a decently sized steadiness patch.

This isn’t a serious steadiness patch, however relatively an replace targeted on including Rashid whereas fixing a number of points that had been impacting some characters in SF6. In whole, 5 key mechanics and 15 of the sport’s 18 fighters from the bottom roster have acquired changes—together with an absolute novel for Blanka gamers to digest.

Outdoors of the battle changes, Capcom has added Rashid and a number of other different items of content material to the sport coinciding with the “winds of change.” This contains new missions in World Tour that may contain Rashid showing as a Grasp character to coach you. 

For anybody who is able to play as Rashid, must prep for the brand new fighter, or simply needs to see how Capcom has mounted some issues, listed below are the total Road Fighter 6 patch notes for July 24, 2023. 

Rashid hitting Luke with a combo in Street Fighter 6.
Get able to enter the spin cycle. Picture through Capcom

What’s in Road Fighter 6’s Rashid launch patch? 

Road Fighter 6’s latest fighter, Rashid

With this replace, Rashid is formally playable in Road Fighter 6 for anybody who has bought the 12 months One Character Go, 12 months One Final Go, or resolve to buy Rashid individually from the Items Store. You too can use a Rental Fighter ticket to check out the character for an hour. 

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Rashid, from my very own perspective and the early overview from the preventing sport group, goes to be one of many strongest fighters within the sport from day one. It’s going to take gamers time to grasp his varied talents, however issues similar to his maneuverability within the air, projectile choices, and extra already scream ready-to-serve sauce to me. 

You may learn an outline of the character, together with some perception into the design behind his SF6 moveset on the PlayStation Blog. 

Further Rashid content material and updates for sport modes

Together with Rashid, gamers should purchase an alternate outfit for the character and secondary colours to pick in matches. 

Within the Combating Floor, you possibly can entry an Arcade Mode story for Rashid and he may even seem by way of Grasp Missions in World Tour, although you will want to complete the primary sport to entry them. However now onto the precise patch notes. 

Full Road Fighter 6 July 24 Rashid launch patch notes 

Rashid added to Road Fighter 6

  • Rashid is now playable (for gamers who buy the DLC)
    • Rashid Outfit two
    • Rashid Shade three – 10
  • New Avatar gear added for launch
    • Pirate Captain Bundle
    • Resort-Model Bundle
    • Breezy Resort-Model Bundle

Normal sport updates

  • Combating Floor updates
    • Rashid’s story added to Arcade Mode
    • Up to date methodology to swap between Report and Playback within the Coaching Mode pause menu extra simply
    • Grasp League info added
  • World Tour updates
    • Rashid’s Grasp Missions added
    • Further missions added for post-game content material
    • Extra comedian cutscenes added within the Gallery

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  • Bug Fixes
    • “Different miscellaneous bugs had been mounted”
  • Notes
    • Replays from earlier variations of SF6 can’t be considered however are nonetheless saved. 

Battle mechanic modifications

  • Drive Parry
    • Recurring difficulty when a medium kick would immediately be carried out when a “parry enter was buffered or enter throughout a time freeze after which launched earlier than the participant was in a position to carry out the parry” has been mounted for Drive Parry, Rush, and Tremendous Artwork time freezes.
  • Energy Up Tremendous Arts
    • Recurring difficulty the place sure assaults impacting a personality on the precise second a power-up increase supplied by this Tremendous Artwork expired prompted “unnatural habits” has been mounted.
  • Assisted Combo
    • Points the place buffered Help Combo (first) hits wouldn’t register have been mounted.
    • Additionally mounted a second hit difficulty the place an Help Combo can be carried out although solely the primary enter was used. 
  • Drive Rush (Cancel)
    • Further inputs have been added to make this method simpler to entry for all fighters.
    • Now you can use both:
      • (Impartial or Ahead) + Medium Punch + Medium Kick on Traditional Controls 
      • (Impartial or Ahead) + Parry button on Trendy Controls
      • All different choices nonetheless work.
  • Gentle Assaults (Cancelable)
    • Drive Rush (Cancel) can now be used even when whiffing gentle assaults
    • “That is an adjustment being added together with the extra Cancel Drive Rush inputs. The stress-free of the Drive Rush inputs paired too effectively with low-risk gentle assaults, and would have had a huge effect on fights if left as is. This adjustment has been made to handle that.”

Ryu

  • Trendy Controls
    • Fastened a difficulty the place Overdrive Aerial Tatsumaki Senpu-kyaku wouldn’t be carried out with handbook inputs whereas holding down Help buttons.
  • Drive Impression
    • Fastened a difficulty the place combos would scale and decrease injury in pointless ranges. 

Luke

  • Trendy Controls
    • Fastened a difficulty the place a number of Overdrive assaults wouldn’t be carried out with handbook inputs whereas holding down Help buttons.
      • Sand Blast
      • Rising Uppercut
      • Flash Knuckle
      • Aerial Flash Knuckle
  • Overdrive Avenger
    • Adjusted hitbox armor to keep away from assaults inflicting “uncommon hitstop variance to happen”

Kimberly

  • Bushin Ninjastar Cypher (Stage three Tremendous Artwork)
    • Fastened unnatural hitbox that will trigger the Tremendous Artwork to hit opponents behind Kimberly.

Chun-Li

  • Charging Assaults with Trendy Controls
    • “There was an unintentional distinction between Trendy and Traditional controls within the cost time required for instructions to be accomplished or to be charged, so this distinction has been mounted.”
    • Kikoken:
      • Cost time modified from 45 frames to 50 frames
      • Enter recognition body up to date from zero frames to 10 frames.
    • Overdrive Kikoken:
      • Enter recognition body up to date from zero frames to 10 frames.
  • Ahead, Again and Mid-air Throws
    • Fastened a difficulty the place cost inputs could also be reversed throughout use of throws.
  • Serenity Stream
    • Fastened a difficulty the place sure assault cancelations wouldn’t correctly transition right into a Serenity Stream and “inputting Serenity Stream > kick would lead to Hazanshu immediately being carried out.”

Zangief

  • Aerial Russian Slam (Stage one Tremendous Artwork)
    • Fastened the hitbox to transition again to a floor hitbox after the transfer is used relatively than a persisting aerial hitbox.
  • Drive Gauge
    • Fastened a difficulty that noticed Zangief get better his Drive Gauge slower than different characters in Burnout state.

JP

  • Trendy Controls
    • Fastened a difficulty the place Overdrive Torbalan wouldn’t be carried out with handbook inputs whereas holding down Help buttons.

Dhalsim

  • Agile Kick (Fast cancel model)
    • Agile Kick’s fast cancel model command is now restricted to down-back + Gentle Kick in Traditional Management because of points with performing “an Agile Kick > Crouching Gentle Kick chain.”
    • No change has been made to this transfer for Trendy Controls.
  • Overdrive Yoga Arch
    • Fastened a difficulty the place some projectiles that disappeared throughout a degree three Tremendous Artwork/Vital Artwork would reappear as soon as it was accomplished.
  • Overdrive Yoga Comet
    • Fastened a difficulty the place opponents efficiently Drive Parring this transfer would trigger gamers to be unable to make use of mid-air assaults.

Cammy

  • Cannon Strike (Heavy model)
    • Fastened a difficulty the place handbook inputs for heavy Cannon Strike being enter after leaping would lead to a leaping heavy assault. 
  • Overdrive Fast Spin Knuckle
    • Fastened a difficulty the place sure opponent assaults can be shot within the fallacious course when enter whereas switching sides on account of this transfer. 
    • Capcom additionally notes that “minor modifications made to the habits of others strikes that may get you behind opponents” have been made too.

Dee Jay

  • Trendy Controls
    • Fastened a difficulty the place a number of Overdrive assaults wouldn’t be carried out with handbook inputs whereas holding down Help buttons.
    • Air Slasher
    • Jackknife Most
  • Again Throw
    • Fastened odd difficulty the place Tremendous Artwork Achieve for this transfer was the identical as a traditional hit when in Punish Counter as an alternative.
  • Face Breaker (Again+Heavy Kick)
    • Fastened a difficulty the place hitting an opponent within the air on a Punsih Counter with this transfer would trigger larger Drive Gauge loss than in comparison with the identical scenario on the bottom. 

Lily

  • Trendy Controls
    • Fastened a difficulty the place a number of Overdrive assaults wouldn’t be carried out with handbook inputs whereas holding down Help buttons.
      • Condor Wind
      • Tomahawk Buster
      • Windclad Condor Dive
  • Overdrive Condor Dive
    • Fastened a difficulty the place gamers may use the transfer whereas leaping backward and hitting a number of buttons one body aside.
  • Hovering Thunderbird (Stage two Tremendous Artwork)
    • Fastened a difficulty the place gamers couldn’t use the transfer whereas leaping backward and hitting a number of buttons one body aside.
    • Fastened a difficulty the place hitting an opponent within the air with the second hit wouldn’t lead to a KO. 

Blanka

  • Charging Assaults with Trendy Controls
    • “There was an unintentional distinction between Trendy and Traditional controls within the cost time required for instructions to be accomplished or to be charged, so this distinction has been mounted.”
      • Rolling Assault, Aerial Rolling Assault (Regular and Overdrive):
        • Cost time modified from 50 frames to 40 frames.
        • Enter recognition body up to date from zero frames to 10 frames.
      • Vertical Assault, Aerial Rolling Assault (Regular and Overdrive):
        • Cost time modified from 50 frames to 40 frames.
        • Enter recognition body up to date from zero frames to 10 frames.
  • Again Throw
    • Fastened odd difficulty the place Tremendous Artwork Achieve for this transfer was the identical as a traditional hit when in Punish Counter as an alternative.
  • Leaping Medium Punch
    • Fastened a difficulty the place canceling this transfer utilizing a mid-air particular transfer wouldn’t work if an opponent Drive Parried it. 
  • Aerial Rolling Assault
    • Modified the restoration to match regular restoration when blocked by an opponent in Burnout.
  • Rock Crusher (Ahead+Medium Punch)
    • Up to date the lively frames to be mid from excessive on the hitbox.
    • “With this adjustment, this transfer’s second assault will all the time be a mid-level overhead assault, however will change to a excessive degree assault if the primary assault hits or is blocked. We wish to repair this difficulty within the subsequent replace.”
  • Crouching Heavy Punch
    • Fixes a difficulty the place an opponent blocking this transfer behaves “erratically”
    • “With the above adjustment, the restoration on block has unintentionally modified from -five to -four frames. We wish to repair this difficulty within the subsequent replace.”

Juri

  • Saihasho, Ankensatsu, and Go Ohatsu (Boosted)
    • “Fastened a difficulty the place these strikes might be kara canceled* on their 1st body with a degree 3 Tremendous Artwork/Vital Artwork if they’d adopted up a boosted model of a unique power transfer (Saihasho/Ankensatsu/Go Ohatsu).
    • *Kara Cancel: Canceling the beginning up of a transfer into one other transfer.”

Marisa

  • Enfold (Down+Punch) throughout Scutum (Ahead+Particular)
    • For Trendy Controls solely: “Throughout Scutum’s counter assault section, inputting down, even when the Particular Transfer button is held, would trigger you to go away the Scutum stance. This made it tough to carry out Enfold, because it additionally requires a down enter.”
    • “We’ve mounted this difficulty in order that the Scutum stance will proceed to be held in case you are holding down the Particular Transfer button throughout the counter assault section, even when down is enter.”

E. Honda

  • Crouching Gentle Punch (fast cancel model)
    • “Fastened a difficulty the place E. Honda may carry out a kara cancel* on the first body of the fast cancel model of crouching gentle punch.
    • *Kara Cancel: Canceling the beginning up of a transfer into one other transfer.”
  • The Remaining Bout (Stage three Tremendous Artwork)
    • Fastened a difficulty the place E. Honda acquired a a lot increased Drive Gauge acquire after a parry in comparison with different characters.

Jamie

  • Crouching Gentle Assault
    • “Assaults with 4 frames of start-up couldn’t come out when utilizing Trendy Controls, so crouching gentle assault has been modified from crouching gentle kick to crouching gentle punch.”
  • Throw Escape
    • “Fastened a difficulty the place inputting a throw 1 body after inputting a Drive Parry would mean you can carry out a throw escape.”

In regards to the writer

Cale Michael

Lead Employees Author for Dota 2, the FGC, Pokémon, Yu-Gi-Oh!, and extra who has been writing for Dot Esports since 2018. Graduated with a level in Journalism from Oklahoma Christian College and likewise use to cowl the NBA. You may normally discover him writing, studying, or watching an FGC event.

Author: Ronnie Neal